Merry April 13th, 2026. i have been working on programming SBURB in Twine. look at my early development screenshots.

seen from United States
seen from United States
seen from United States
seen from Kazakhstan
seen from China
seen from United States
seen from Germany
seen from United States

seen from France
seen from United States
seen from United States
seen from United States

seen from United States
seen from China
seen from United States
seen from United States
seen from United States

seen from United States
seen from Singapore

seen from United States
Merry April 13th, 2026. i have been working on programming SBURB in Twine. look at my early development screenshots.
this sburb session simulator had a player die and then their teammate had a pesterlog...with their corpse...
SBURBSim Big Bad Update is Complete!!!
http://farragofiction.com/SBURBSim/
Big Bad Update on Main!!! (Which means NPC Update is finally done!!!)
Guys! Guys! Guys!!! We did it!!! We have 13 (arc number secured) big bads in the system causing all sorts of chaos, the carapaces have been thoroughly fleshed out, and a SHIT TON of bugs (especially in AB) have been squashed thoroughly unless their improv comedy routine is on point.
I know this update took way longer than the rest of 'em, and part of that was IRL shit sure, but this is also the most ambitious update yet and I am so super fucking proud of it.
BTW big bads spawn in response to specific events in sessions (such as being grim dark and having access to dutton items), so have fun trying to figure out how to find them all ;) ;) ;)
Next Steps
First up is the fact that the Big Bad Update represents the final major update (which was kinda planned cuz Big Bads are the finale, right?). Nearly every remaining feature can be implemented via the shiny new AI ENGINE, barring gnosis for new fanon classpects.Which leads us to
THE FUTURE
. Basically, I've been working full time on Farrago (mostly SBURBSim) for a year and a half now and its finally time to jorb again. Gotta get my sweet, sweet capitalism on. But you guys do not even KNOW how fun working on all this has been, and I am definitely going to keep doing this as a hobby. SO, my focus going forward is going to be equally divided between:
processing new content for
DollSim
adding more canon big badsworking on SBURBSim's EpilogueFleshing out this
spooky thing
Breaking them down, processing doll uploads takes like...half a day? That's going to represent a much bigger chunk of my work when I'm only working on weekends or before bed going forward. You all are such talented artists though, its amazing how many doll parts you create!
At the same time, the Big Bad Update is hella extendable and adding new Big Bads to the system doesn't even really need a full deploy. Me and Shogun plan on sprinkling some in throughout to really flesh out Paradox Space.
Meanwhile the FINAL FEATURE of SBURBSim will be the ModUpdate. I already have a proof of concept thrown together, but the goal is for people to be able to completely customize a session, right down to adding or removing carapaces from it. Customizing players will REALLY get hard core in terms of setting sprite and quirk and land and even their AI. And yes, plenty of extra fanon classpects will be added. AND as a final feature, the Rendering Update will finally integrate with doll code (assuming it turns out to be feasible once initial tests go through).
Basically there is just something really satisfying about SBURBSim's Epilogue being a celebration of all the great ideas and work you all have done these past nearly two years. ModUpdate will be MUCH smaller of an update, but not working on it full time means it'll be out when its out.(I wonder if SBURBSim's epilogue will be out before Homestuck's???)
And finally gee I wonder what that spooky thing is and how it relates to
The Land of Horticulture and Essence???
Oh yeah! I wanna give a big thanks to MI for designing the NPC update in the first place, Shogun for helping to design how the Big Bad/AI Engine worked in the first place (and designing several BigBads including reskinning DeathOS as Literally Hussie at the last minute) and TG for scripting literally every single carapace in SBURBSim according to their vague design, and you, the fans, for submitting all sorts of carapace ideas (some that made it into the final version, some that did not).
Fan OCs are now part of SBURBSim.
http://farragofiction.com/SBURBSim/character_viewer.html
From there you can view the various categories of fanOC, including those from Tumblr.
You can also throw 2-12 of them randomly into SBURB:
http://farragofiction.com/SBURBSim/index2.html?selfInsertOC=true&
or choose which category to throw in:
http://farragofiction.com/SBURBSim/character_viewer.html?otherFandoms=true&canon=true
or
http://farragofiction.com/SBURBSim/index2.html?selfInsertOC=true&tumblr=true
I will also accept amazing otherFandom ocs, like this beautiful Sonic.
You just can not imagine how amazing it is when Sonic ends up in clubs with Dave Strider and John Wick.
Fucking beautiful.
So, feel free to comment here, send me asks, email me, or contact me literally however to get your OCs in. no guarantee how long’ll it’ll stay open, but I imagine the constraining factor will be sheer quantity making the sim slow down or some shit.
Make your OCs at:
http://farragofiction.com/SBURBSim/character_creator.html
And send me the data strings!
BTW, you Tumblr folk are in severe need of some space/time.
An Archive of Our Own, a project of the Organization for Transformative Works
Just a few highlights from when I was debugging the Fan OC Viewer’s easter egg.
For a potentially publishable version of the previous ask: The ability of the human brain to hallucinate puzzles where they do not exist is truly amazing.
You would not BELIEVE how many people are in your boat. I keep trying to encourage people to contact me directly (in a medium where I can ANSWER) for hints.
There’s plenty of anon asks speculating wildly and I’m all “I can’t even begin to respond to this or I’ll give too much away to the whole fucking world”. All it takes is ONE wild guess and then people start careening wildly and miss the careful little path I laid out. Oh well, it’s been fun!
Edit: Oh shit, check out this gem from the FAQ page that I FUCKING WROTE MYSELF that I forgot was in there:
“Do I have to know how to hack to get that password? Nope! You ALSO don’t even need to know Homestuck trivia. The password is 100% contained within this site, in places regular people can (and probably have) accessed. What is the password? You gotta figure it out yourself. Hence the myserty. “
PastJR once again proves to be a paragon of sensibility and prudence. Though I WILL say that quite a few people have utilized their l337 h4x0r skillz to get through the challenge. It’s just not the ONLY way through.
Doing a Sburb simulator!
My friend invited me to do a Sburb simulator, I'm really excited!!
What happened to that Sburb Game?
Ahh hmm yes the SBURB simulator, I was wondering if anyone was gonna ask about that *__* the thing with that is!! I've stopped working on it for the last few weeks since that thing with AH stopping a bunch of fan-made things from being made / sold, because as it is the SBURB simulator is directly deriving the theme, ideas, and even some sprites from Homestuck and that's pretty much the opposite of what he wants! It's not even that I need to sell it for profit, because for what I had in mind it'd just be charging the direct costs of the CD itself and shipping, but that still counts as making money off his works, I believe- and I wouldn't be willing to just ship them off for nothing because that'd mean paying shipping costs / the costs to actually produce it (CD, CD case, custom label on CD, printing it, the manual, etc.) I don't have that kind of money, especially considering how many people were interested.
Although it'll be notably a lot less exciting and kind of take away from half of the point of my starting the project (the getting to physically own a CD that looks / works just like SBURB) maybe one day I'll start work up again and edit things around a bit to just make it downloadable. But I dunno, really.