just Answerin some questions
Domenico Quaranta, In Your Computer, pg. 3-12
“Time Frames” by Scott McCloud, pg. 1-20.
How does Quaranta position the computer as a medium? What is its most important aspect in his opinion?
1. Domenico Quaranta positions the computer as a tool that can be used for expression instead of just pointing our attention to expression. He differentiates between those who go online to look up an artist's name and those who go online to experience art. Instead of thinking of the internet as a tunnel which only has the purpose of bringing us to a destination, we can shape and colour the tunnel any way we want. More importantly, rather than having a tunnel that travels from point A to point B, we can make a tunnel that goes all over place! Maybe I want to go the scenic route, maybe I don't even know what's at the end, and maybe that's not something I need to care about. In my opinion, it's more about journey rather than the destination...hmm ... kinda like life in a way ;)
What are the differences between the motivations of the net.art movement and the current agenda of artists and designers making online content today?
2. The .net artists took advantage of the internet as a medium, they used the internet as a tool that could turn themselves into larger than life characters inspired by legends. Their intentions were to shake things up on the world wide web with their presence. This is different from how artists and designers commonly use the internet which is as a passage to sell their product or name. They will often characterize themselves in a certain way but often those choices fit inside the formalities and traditions of their social media outlets and do not dare step outside of their brand.
Although McCloud's analysis of sequential narrative is based on the idea of panels in a comic page, how could the ideas he's presented apply to the aesthetic of browser windows and wireframes?
3. Basically Mccloud's idea is that as artists we focus on our own view of the world to create a message and we tell that message with illusions. We have different tools like film, comics, books, and websites to present these illusions and these tools adhere to a set of guidelines. The more we learn about a tool, the more guidelines we know. The problem is that we often mistake these guidelines for rules. This makes our art extremely boring and narrow because the truth is that there really are no rules and we are free at all time.
Mccloud's ideas about sequential narrative work very well in the form of web browsers. We can choose when the audience sees something and where they see it, implying the illusions and time and space. We can create narratives or areas of exploration that are linear or even let the participant choose their own adventure. We can even create things that act like they have rules, then break those rules! Just like how Scott Mccloud loves to break the 4th wall. Every medium uses a language and being aware of it's language gives use the power to deliberately speak a new language that challenges the old one.