I've written a few manifestos for making games -- Radiator 1 had a short "PIES" manifesto , and these days I also work off a loose "games ...
The Arcane Kids Manife$to is a circa 2012 (?) manifesto with text that, brilliantly, I can't even copy and paste, since it's a Photoshopped image of the Steam OS X interface. I also really like how Tale of Tales' RAM argues for a "punk economy" above, but down here, the AxK M$ warns, "do NOT call us punk." It's like these manifestos are in conversation. I also like how the declaration "fuck formalism" might contradict "play with structure", maybe a manifesto is supposed to be in conflict / in flux with itself:
A survey of gaming manifestos.







