==> Kill the cool kid. Again.
You are so motherfucking done with these motherfucking children and their motherfucking doomed timelines. You suppose that the target practice is nice, but it's not even nearly as satisfying when you add the third body to the pile.
As soon as you'd taken the shot and the bullet connected, the kid fell. Dead immediately. The Karkat standing beside him started screaming. Just screaming. Crying. Holding the dead kid in his arms.
You began disassembling your rifle, starting with unscrewing the silencer, when the ten four cards crackle to life again. You hear Slick's voice after a moment of static, grumbling something about yeah, no, wrong one again. 'Nother doomed alternate or some shit.
Mother.
Fucker.
You give the pile a weak kick, positioning the bodies on the transportilizer before activating it. That should keep the green kid happy. And hopefully bring up your price. You were gettin' real sick of not getting any cash (or candy) off this damn job. If this asshole doesn't deliver you'd be honored to personally ensure he regrets ever contacting the crew.
You are so done.
You light a cigarette, angrily scratching 'Dave Strider' off the job's vendetta itinerary. It's just not fucking worth it. What kind of fucking hitman are you if you can't kill the right version?
You track down another alternate and beat the shit out of the smug asshole just to make yourself feel better.













