Well then, this is a trueSpace screencapture, using Clinton's useful FBX export and import. It's handy to put in shaders with Blender textures (will come VERY handy with texture painting later) to then import directly into trueSpace, tweaking shaders only a little with my bitmaps inported! BEAUTIFUL. This will make life easier.... Though I spent too much time fixing bad geometry (not too sharp on my modeling skills and I'm a bit obsessive with perfection it seems)...
Here is a screenshot with Blender's new SSAO and DOF composite viewport filters. Very slow still (with game lights with varience on) - but considering I can start to get awesome looking details. Just I find the viewport to be SLOW! So flipping slow, trueSpaces is very fast without the need for OpenSubdiv.
I also found that it's antialiasing isn't so good compaired to what TS can do with DirectX 9.
I just wish there was a way to turn off specular influence in trueSpace, with Blender that is very easy....
So.. trueSpace wins on that one. I also played with my AO rig, and it worked out so far to get a nice result.
Another thing that is worrying me, is the SDS in trueSpace distorts the texture... hmm.