i only need to finish drawing his textures , rig him and do a couple of face textures for emotions and blinking
and WIP of my chibi Epona model for the same project (I finally managed to do a 3d model of a quadrupedal character) i modeled her without a reference sheet and it feels much easier this way
btw this Epona looks so silly with this angle, but that game will be kinda from top-down angle so this won't be noticeable
I know I don't have a PROPER upload for you guys this week but I do have my WIP for you guys
Crumb finally fucking locks in??? No but fr I've been working on 3d modeling for a good few months atp, a bit spotty but lately I've been really actually sitting down to properly learn to do this right and not shittily, my spring break ends today so I have no clue how long this will take, hopefully it doesn't stay in fucking limbo forever
I'm trying to figure out how I wanna do the eyes cause I wanna do something more stylized, I was thinking those 2d png type eyes but I'm not sure, if anyone has tutorials or something It'd be greatly appreciated
Current sculpt base- they're so shaped (Under the read more cause there's 2 blocks for the tatas and I don't want anyone in public getting jumpscared (NOT NSFW):
They're shaped like a fucking brick I swear, doing a chubby character as my first not only proper animated 3d model but also full body sculpt was likely not a very smart idea on my part ngl, I'm liking the shape of the nose so far tho I was wondering how I'd translate my lazy noses into 3d hehe, I'll probably just texture paint the freckles or something, I wanna do a lot of texture painting, I'm a bit nervous for it tho, I've got the modeling part down pretty damn well atp for a newbie I'd say but idk
I'm gonna stop fucking yapping and get back to work lmao (I'm abt to sculpt the head I'm scared :[ )
Worked some more on the main mech design tonight. Refined arms, legs & waist, Added knee & elbow joints, Added wings. Also adjusted a dozen other minor things. All images are in perspective instead of orthographic this time.
Front view:
Back View:
Thruster overkill? How so?
Closeup of arm spikes:
Elbow joint is a bit hard to see on the grey backdrop.
Back view:
Elbow spikes are similar to knee spikes and the wrist spikes are like the ones above the ankles (or where the ankles will be).
Closeup of wing thruster unit:
Back view:
The thrusters are able to detach and act independently. After they detach they transform into a flight mode:
Full view:
I’m thinking about adding some small wings to make them more jet-like. I do like the simple look they have now though, so I’m not sure.
I also kinda like the look of the mech with only two wing thrusters on each side.
Example:
Makes it look more like a cape doesn’t it?
Back view:
Made by me in Blender. Questions and Comments welcome.