Hey hello hi, this is the most important piece of media I’ve seen all month. You absolutely need to watch it.

seen from Malaysia

seen from T1
seen from Malaysia
seen from Türkiye

seen from Hong Kong SAR China
seen from Singapore

seen from T1

seen from Germany
seen from United States
seen from Malaysia

seen from United Kingdom
seen from United Kingdom
seen from South Korea
seen from Türkiye

seen from India
seen from France
seen from United States

seen from United Kingdom

seen from Australia
seen from China
Hey hello hi, this is the most important piece of media I’ve seen all month. You absolutely need to watch it.
as someone who released a completed game, do you have any advice on how to actually finish a major artistic project?
i always start small with my ambitions, and i AM able to make short + finished projects. but i can never seem to scale that experience very well when i try to make something bigger
this was a real challenge for me. the thing that helped me the most was just breaking everything down into smaller goals and milestones. the game was broken down into acts, and then the acts were broken down into areas and sequences, and then those had individual checklists of tasks to complete. the periods where i got the least done and burnt out the most frequently were the ones where i was jumping around a lot and letting myself feel daunted by the scope of the entire game, while my most productive periods were ones where i buckled down and focused on just one section at a time, mostly working in chronological order so that more and more of the game would be playable contiguously. getting feedback from friends (in my case, playtesting) after each of the major milestones was also a great motivator
in the last couple years of development it also helped to give myself a strict five day work week where i always had to take the weekend off, no matter how much progress i'd made in those five days. this'll be a little different for anyone with a regular job on top of their creative work, but the point about needing to take days off still stands. it's easy to beat yourself up about a lack of progress and be like "well i can't take saturday off because i didn't get anything done today," but a day where you struggle with executive dysfunction and feel guilty about it is absolutely not a restful day off
Music: ... Actually, Maybe You Should
By: Shitty Kickflips https://shittykickflips.bandcamp.com/ https://www.youtube.com/@shittykickflips shittykickflips.dog
Animation done by me, Luhman16 (Youtube link below the cut)
On cringe.... "The things I hate the most about other people are the things I hate the most about myself. I get mad or upset at these people for exposing me to myself.
When you cringe you feel the the need to assert that you aren't like these fools, you feel the need to separate yourself from these people because you're scared of the vulnerability that they're showing. You're scared that you look like how these people look to you, you fear that the guy bringing a body pillow to Applebee's is like exactly what you look like.
Part of cringe is seeing somebody living in a way free from shame and being resentful of that, wanting what they have but not being able to attain it because you've traded your true desire for societal acceptance" ~ shittykickflips