Now you have had the time to digest the information from Microsoft's big reveal on Tuesday, we thought it would be good to run though the two main things we were given concrete details on for you. As we are all aware, the huge reveal wasn't really what we expected and most feel a little let down by Microsoft. That's not to say that they haven't produced a nice bit of kit, it's just not what we wanted from them to be honest. However with this in mind, let us take you by the hand and take you on a little journey around the peripherals which were on display at the event. First up...
The Xbox One Controller
Microsoft have made over 40 enhancements on this controller compared to the 360 version, they have also came up with a slightly new design as you can see in the picture above. The main changes and easiest to notice by far are the ergonomics of the controller. They've stretched out the middle surface of the pad which cleverly makes the handles look that little bit smaller and also helps house the flattened battery in the rear of the pad. It also gives the new control layout room to breathe, the analogue sticks have been shorted so they don't stick out as much and we have been advised this will help with the durability too (as lets be honest the 360 pads were prone to analogue death). The edges have now been textured to help with the grip and will also have a wider range of motion.
The shoulder buttons and triggers have now been rounded and given angular edges to blend in better with the new design of the base controller. And speaking of the triggers, these have now been given magnetic sensors which Microsoft are claiming give them greater precision than previously along with mini rumble motors which will make the rumble effect more effective when used in context with the game you're playing.
The D-Pad which was the main issue with the 360 has been thankully redesigned and is now a 4 way directional pad instead of the 8 which will help immensely when swapping over weapons in game and hopefully make beat-em-up's easier to play, especially the 2D ones.
We weren't however told what buttons have replaced the start and back buttons on the front centre of the pad or what the additional ports were for at the reverse of the pad. Microsoft have advised that they will elaborate more on this in the upcoming weeks.
We'll be back soon with details on some more of the new features, including Kinect 2.0.












