Y'know, one of the things I've mentioned in passing but never actively talked about is how Silver's parents and siblings operate in battle, more specifically Bronze.
Because each one has their own distinct set of powers and abilities, their battle style is different from person to person. Syrup, being powerless, is a bit of a tank, who mostly uses body on body or hand-to-staff combat. Gold and Platinum both tend to either avoid a fight, use whatever's around and their physical abilities + regular powers to their advantage, or stick to long range and mind games, because their offensive powers leave a bit to be desired sometimes. Mercury, like Silver, tends to stay away from the opponent and get creative with where he puts electricity, but Merc is also on a bit of a coin flip when it comes to close-quarters combat- if he gets hit on his burned side, it'll obviously hurt more, but that side of his body is also the one with the prosthetic arm and leg, so that combined with his own battle skill + psionic augmentation means that getting too close to him carries the risk of being absolutely asswhipped into next week, since he basically has no limits besides what breaks the prosthetics.
Bronze and Copper, though, have much more distinctive battle styles.
Copper mostly uses their powers via their director, the pendant she holds in her ref sheet. It's attached to a necklace but can be taken off and enlarged to use (which is what he's doing in the ref, it's at usable size but not detached from the necklace yet). Depending on what they do, he can expand it in different ways, and often the state of it and what she's doing with it is a good indicator of what he's going to do next. It's basically like a wand. Copper's inherited offensive power is telekinesis, so unless the director is fully extended into a + shape, that will generally be what they use it for (hence the word director, because they are literally using it to direct her telekinesis). However, the director both extends his range + dexterity with the telekinesis, and she's not restricted to just telekinesis with it. The most common other thing she does in battle is spin it, which is how she makes really big or powerful shields that can reflect projectiles and attacks (think 06 final bossfight Silver- just probably not as good as that, lol, they'd probably fold to Solaris). So you get some more creative movement. Plus they're really small, so they can worm into small cracks between attacks unhurt.
Bronze, though, is the worst fighter of the group. And I don't mean worst as in bad, I mean worst as in dirty.
If anyone saw my last art piece of Bronze, you might notice he got some new stuff added to his design. Bronze, like Copper, has a director, but he only uses it for one thing and one thing only: Psychometry. The minute it seems like a battle might start, he'll pull it out of his belt and wave it around- on the outside, it might seem like he's just toying with it, tossing it around or just keeping it in his hand while he's talking and gesturing at stuff. That's the trick. Because with psychometry, he can point it at someone's clothes, armour and especially weapon, and immediately will get the info on every battle that opponent has taken it into- and thus immediately see your moveset and strategies without even telling you he's done it.
When the battle is actually in progress, he's got three different weapons. A pair of curved blades on his belt that, like Cooper's director, get bigger upon being drawn; a long rope, and a similarly long chain, the latter two of which are wrapped around his shoulders, torso and tucked under his belt at the back to keep them secure. The blades are his close combat mechanic, there really isn't much to say there. But the rope and the chain are dangerous activity. Bronze absolutely abuses his potential in battle: his inherited offensive power is psychic construct formation. What he will do with this is swing the rope or the the chain around, at whatever length he wants it, and use however the enemy reacts as his game plan: use that psionic construct formation to literally form the end of the weapon as it moves, essentially meaning that no matter how you react to the chain or rope coming at you he will find a way to do damage. Usually he has an intention of what to do before he starts throwing stuff around, but he's good at improvising with this thing. If he really needed to, he could make the chain or rope longer, too, so really, he's an absolute fucking monster provided he doesn't tucker himself out mid-fight (which, given that he's in the Venice family, is not exactly the kind of occurrence you want to pin your hopes on).