It's really helpful that you made a trait tutorial but your theme makes it really hard to read for me. Do you think you'd mind making a copy of it without the read more? So I can reblog it to mine and be able to read it better?
Hello! Yes, yes, I agree my theme makes this post, and every other post for that matter, pretty hard to read. I plan on changing it very soon! If you are having problems seeing the images, I donât know what to say. Hopefully this will make them show up a bit bigger, but since this isnât a normal post their is no way for you to enlarge them. Maybe try zooming in and hopefully the image wonât be too blurred out that you canât see. :(
I hope this was helpful, and if you have any more questions, just ask!!
Trait Tutorial
Make sure you are using the latest mod constructor by @zerbu. You can download that Here.
After downloading
I suggest making a folder to put the downloaded WinRAR ZIP file into. Once you unzip the file, look for the Constructor2 Application.
Making the Trait
Open the application. Enter your creator name and your mod name. When you finish, press âCreate Modâ.
On the top bar, click âCreate Resourceâ. Select, âBuff/Traitâ and click â!!Create Traitâ. Then enter a resource name and press âCreate Resourceâ.
Once the new resource comes up it should look like this. Make sure the âCreate Traitâ box is checked. Set the âTrait Simdataâ to personality (only if you are making a personality trait, but for now Iâm sure that is what you want to do). Add a âTrait Nameâ, âTrait Iconâ, and âTrait Descriptionâ. Change the âTrait Categoryâ to whatever of the four options you would like, based on what it does (Emotional, Hobbies, Lifestyle, or Social).
Adding Whims
If you would like to have whims that correlate to your trait, follow the steps below.
Staying on the âTraitâ tab, navigate to the âWhimsâ subcategory. Next to âTrait Whimsâ, click on the magnifying glass. A new box will pop up. On the left there will be categories where you can find pre-existing whims. On the right, you can select as many whims as you would like (and you can always add more). These whims will randomly appear ever once-in-a-while. You can click the âSelectâ button when you have all the whims you would like. In the âReasonâ category type, â(From Trait Name)â.
Adding Special Effects
If you would like to add special effect to your trait, follow the steps below.
Staying on the âTraitâ tab, navigate to the âSpecialâ subcategory. You can check any of the four options (Immortal, never aging, etc.) and you can also add an effect that changes the way your sims will talk if they have this trait. There are also four options for this (Normal, alien, reaper, and ghost).
Changing how a simâs needs will increase or decrease.
If you would like to change how quickly a simâs need will decays or how quickly they will increase when using your trait, follow the steps below.
Move to the âBuffâ tab and navigate to the âNeedsâ subcategory. The second set of subcategories are below the âNeedsâ tab. You can select âNeed Decay Ratesâ or âNeed Increase Ratesâ. âNeed Decay Ratesâ will affect how quickly, or slowly, a simâs needs will decay. âNeed Increase Ratesâ will affect how quickly, or slowly, a simâs needs will increase. For example, under âNeed Decay Ratesâ, a trait about never being bored could have the âFunâ slider almost at zero, that way their fun would go down much slower than other simsâ.
Note: Under the âcareersâ subacategory, it is very similar to this and the examples below. You can change the increase and decrease rates for each type of career.
Changing how a simâs skills will be effected.
If you would like to change how quickly, or slowly, a sim gains a skill, follow the steps below.
Move to the âBuffâ tab and navigate to the âSkillsâ subcategory. The second set of subcategories are below the âSkillsâ tab. You can select âSkill Gainâ or âEffective Skillâ. Under the âSkill Gainâ tab you can change how quickly, or slowly, a sim gains a new skill. Under the âEffective Skillâ tab you can change the effect of actions related to a skill. For example, increasing the cooking effective skill level will result in better quality food. Under each of these tabs there is a third set of seven subcategories that have every type of skill in the sims 4. Change the slider to effect the âSkill Gainâ or âEffective Skillâ.
Note: Under the âcareersâ subacategory, it is very similar to this and the examples above. You can change the increase and decrease rates for each type of career.
Changing how a sim acts by themselves
If you would like to change how a sims acts autonomously, follow the steps below.
Move to the âBuffâ tab and navigate to the âAutonomyâ subcategory. The second set of subcategories are below the âAutonomyâ tab.
Commodities (Pictured above)
This option allows you use autonomy settings from other traits and buffs. For example, if you use the Active trait, sims will autonomously preform actions that an Active sim would normally do, such as doing push-ups or working out. Next to the âCommoditiesâ box click on the magnifying glass. A new box will pop up. On the left there will be three categories for you to choose from (âTraitsâ, âEmotionsâ, and âNeedsâ). On the right you can select the pieces you want your trait to showcase. Once you have done this you can press the âSelectâ button.
Needs
âYou can increase the likelihood a Sim will follow the autonomy of a need using this option. For example, setting the hunger slider to a higher value should cause Sims to autonomously eat more.â - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.Â
Trait Commodities
âYou can increase the likelihood a Sim will preform interactions related to a particular trait here. If the traitâs commodity is not added in âCommoditiesâ, it will only take effect if the Sim ALSO has that trait, or another custom trait that does add it.â - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
Emotion Commodities
âYou can increase the likelihood a Sim will follow the autonomy of an emotion using the option.â - (Mod Constructor 2 By Zerbu)
To change this, you need to move the slider to the preferred amount.
Changing how Sims will increase or decrease relationships
If you would like to change how a simâs relationship will be increased or how it will decrease, follow the steps below.
Move to the âBuffâ tab and navigate to the âRelationshipsâ subcategory. The second set of subcategories are below the âRelationshipsâ tab. You can select âRelationship Increaseâ or âRelationship Decreaseâ. âRelationship Increaseâ effects how good sims are at making relationships (âFriendlyâ, âRomanticâ, or âMischiefâ). âRelationship Decreaseâ effects how quickly a sims will be disliked if the preform mean interactions. This does not change how quickly a sim will loose their relationships naturally. You can move the slider to your preferred amount.
Using the âLootsâ, âBroadcastersâ, and âProximityâ tabs for making buffs
These tabs allow you to add buffs that make your sims feel a certain way. For example, when using the Goofball trait, your sims can randomly become playful. Check below for a wonderful tutorial by Zerbu.
How to export traits and put them in your game
Once you have finished making your trait and adding all the parts you want, you will need to export your trait. Navigate to the âExport Packageâ button in the top left corner. Export the trait to your desired location. Then, move it into the sims 4 mods folder. It should the appear in game. You should always test your mods, in case you find any problems.
For some extra help, try looking at these tutorials.
Trait Features (Occasional Buffs, Continuous Buffs, Proximity Buffs and Broadcasters) By Zerbu (These are very helpful for adding buffs to your traits!!)
The mod constructor itself has some pretty helpful tips
Test new things yourself. you will end up learning soo much!!
I hope I could help, and if you still have any questions, Ask!!












