Fixing bad normals along seams in blender
I struggled. Is it the shoes? The skirt's legs? Lets fix the shoes... Ok it is the legs, shoes are fine with other stuff! Lets redo the legs... Nope didn't work. New WRK project? Nope. Redoing the MTK process ... Nope.
Let's just say i ended up with 3 wrk projects, 8 wso's, and a scrambled brain.
I ended up asking @justmiha97, who had a solution - a while ago he used it and might not work, but it did! So I wrote it down for myself and others.
Tutorial here
You need:
- Obj files/meshes of top/feet/bottom/head (depending on your cc) with all morphs, these should be thoroughly checked to have good normals and preferable unscathed fresh from EA, as they are what the seams of your item have to align with. I used the EA feet (Geom and morphs exported from TSRW) and my edit of JVSmith's torso (for its preg morph) for this skirt.
- Smugtomato geom tools
- Any version of blender that has the data transfer modifier & that works with geom tools (I use 3.6)














