Quick tip
To lower the face count on your mesh and easier to decimate in Marvelous Designer, turn you mesh to quads.
Right-click on the mesh in the 3d window and select ‘Quadrangulate’ near the top of the menu, under Pattern.
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Quick tip
To lower the face count on your mesh and easier to decimate in Marvelous Designer, turn you mesh to quads.
Right-click on the mesh in the 3d window and select ‘Quadrangulate’ near the top of the menu, under Pattern.
How to Create LODs in Blender
I have been making hair and beard meshes for a while now and until recently, I used to rely on the “decimate” modifier to make my lods. And while I do like the modifier, it causes too many unnecessary issues. I started looking another way make lods that could reduce the details while maintaining the integrity of the mesh. And this is the tutorial that helped me out tremendously.
*Note: This is a more strenuous technique that requires you to check you UV map throughout to make adjustments. When you start removing vertices and edges from your mesh, it’ll create gaps in your UV map that will need to be welded together. This part isn’t featured in the video but it had to be pointed out.
Learning How To Convert A High Poly Mesh To A Low Poly Mesh 2 of 2
Retopology Basics
Here is another useful tutorial on retopology to go with the previous post on the subject.
This is one also teaches the basics of retopology but with planes instead of cylinders to replicate a high poly mesh. Great for those more complex meshes.
Learning How To Convert A High Poly Mesh To A Low Poly Mesh 1 of 2
Retopology 101
This is a tutorial that shows how to turn a mesh with a high polygon count into a simplified mesh with a smaller amount polygons by using a simple shape and the shrinkwrap modifier.This is most helpful to those who use programs like Marvelous Designer to make their cc because sometimes the decimate modifier isn’t enough for cutting down the polygons. With this simple technique, you’ll be able to maintain the shape; keep the essential details of mesh and most importantly, helps makes the size of the file more manageable. Your game will thank you.
The Secrets of Realistic Texturing in Blender
Learning How To Make 3d Maps
Just as important as UV Mapping, 3d maps are what give your textures its “pop” along with realism even if what you’re making is considered “cartoony”. This video breaks down the basics of 3d mapping. You’ll learn how to make give your diffuse (texture) map depth, shadows, and gloss.
Learning How To Make UV Maps
A basic tutorial on uv mapping. If you ever want to make meshes from scratch, this is ESSENTIAL information to have.
Learning How To Texture In Blender
When I started dabbling in making hair, I would paint the whole thing in Photoshop and import the diffuse map into Sims 4 Studio to check for imperfections, distortions and other possible errors. It was a very tedious process, especially for hair. I’ve tried to paint meshes in PS, it had a lot of issues as far as setup and it kept crashing. I tried to paint in Blender with better results but it was nothing like PS. So when these type of situations occur, I have to go and learn the basics.
I have a few tutorials on texturing save on youtube but this one, in particular, helped me the most. And I notice a notice a lot of cc-makers lean more toward the realistic texturing. So if you’re interested in learning how to texture with photos or even with your on original textures, this may help you out.
Took a while but I finally got the mesh to cooperate. Still got some tweaks to done it. But I do plan on putting out a BETA version real soon.