Sims 4 University Challenge
Based on a similar challenge by Zerbu.
The Sims 4 University Challenge
Setup Sims who are Young Adult, Adult or Elder may attend university.
You can either create new Sims, use an existing household or split Sims from an existing household.
Create a dorm lot for your Sims to live in and zone it as residential. Merge the Sims you created into a group of 8 Sims.
If you don't have enough Sims to send, merge in Sims that are randomly generated or downloaded from the gallery.
Use the FreeRealEstate cheat to move your Sims into the dorm, then use the "money" cheat to reduce household funds to §1,000. If playing an existing household, you may borrow money from the household funds by using the sims.modify_funds cheat to subtract the money from the main household, and the same cheat to add it to the university household.
Only one dorm is required for the challenge, though you may create others tovisit.
Next, create a community lot where classes are located. When at class, you must follow a list of tasks in the "Majors" section of the challenge. It is recommended you create one lot that combines all the classes, as otherwise it will not be possible to control multiple Sims at once.
Students must attend classes every weekday from 8 am to 12pm.
University students may not have careers, only part-time jobs. Teen jobs for all mod is required for this.
Each semester ends when the student achieves that semester’s goal, and then points are added up to get the student's grade.
Point System:
A: 100 - 90 points B: 89 - 80 points C: 79 - 70 points D: 69 - 60 points F: any score under 60
Calculation of points: 40 points - for meeting your major's goal for the semester 30 points - for going to class every day and participating in classroom activities. 30 points - for completing weekly homework assignment
- 2 points for each day not in class - 5 points for each weekly homework assignment not completed
Once the student reaches the goal for the senior semester, they “graduate” and return to their home lot or where ever they came from.
Majors:
1. Fine Art:
Preferred Aspiration: Painter Extraordinaire Preferred Traits: Creative, Art lover, Perfectionist Ideal Mood: Inspired
Curriculum:
Freshman Semester: Goal: Get your painting skill to 4 Daily Classwork: Paint 1 medium painting and put it on the wall in the classroom.
Weekly Homework: Paint 2 Emotional Paintings
Sophomore Semester: Goal: Get your painting skill to 6 Daily Classwork: Paint 1 medium abstract or impressionist painting and put it on the wall in the classroom.
Weekly Homework: Paint 2 large Paintings
Junior Semester: Goal: Get your painting skill to 8 Daily Classwork: Paint 1 Large realism or surrealism painting and put it on the wall in the classroom.
Weekly Homework: Paint 3 large Paintings
Senior Semester: Goal: Get your painting skill to 10 Daily Classwork: Paint 2 Large realism or surrealism paintings and put them on the wall in the classroom.
Weekly Homework: Paint 2 excellent paintings
2. Cullinary:
Preferred Aspiration: Master Chef (Food) Preferred Traits: Creative, Foodie Ideal Mood: Inspired
Curriculum:
Freshman Semester: Goal: Get your cooking skill to 4 Daily Classwork: cook 2 meals and one dessert Weekly Homework: cook 2 different kinds of desserts
Sophomore Semester: Goal: Get your cooking skill to 7 and your gourmet cooking skill to 3 Daily Classwork: cook 2 regular meals and one gourmet meals Weekly Homework: cook 1 regular meal, 1 regular dessert, and 1 gourmet meal.
Junior Semester: Goal: Get your cooking skill to 10 and your gourmet cooking skill to 6 Daily Classwork: cook 1 regular meal, 2 gourmet meals, and 1 gourmet dessert.
Weekly Homework: cook 1 excellent regular meal and 1 excellent gourmet meal.
Senior Semester: Goal: Get your gourmet cooking skill to 10 Daily Classwork: cook 3 gourmet meals and one gourmet dessert Weekly Homework: make an excellent baked alaska and lobster thermador.
3. Computer Technology
Preferred Aspiration: Computer Whiz Preferred Traits: Genius, Loner Ideal Mood: Focused
Curriculum:
Freshman Semester: Goal: Get your programming skill to 4 Daily Classwork: Practice programming through the entire class Weekly Homework: Make 2 Plugins
Sophomore Semester: Goal: Get your programming skill to 6 Daily Classwork: Practice programming through the entire class Weekly Homework: Do 2 Freelance Jobs
Junior Semester: Goal: Get your programming skill to 8 Daily Classwork: Practice programming through the entire class. If you get tired of practicing, you can make plugins and mod games. Weekly Homework: Make 1 Mobile Phone App
Senior Semester: Goal: Get your programming skill to 10 Daily Classwork: Practice programming through the entire class If you get tired of practicing, you can make plugins and mod games. Weekly Homework: Make 1 Computer Game
4. Music Theory
Preferred Aspiration: Musical Genius Preferred Traits: Creative, Music Lover Ideal Mood: Inspired
Curriculum:
Freshman Semester: Goal: Get your chosen instrument (violin, guitar, or piano) skill to 4 Daily Classwork: Practice playing your instrument through the entire class Weekly Homework: Play 3 songs in public
Sophomore Semester: Goal: Get your primary instrument skill to 6 and your secondary instrument skill to 3
Daily Classwork: Practice playing both instruments throughout the entire class
Weekly Homework: Play 5 songs in public (3 with primary instrument - 2 with secondary instrument)
Junior Semester: Goal: Get your primary instrument skill to 8 and your secondary instrument skill to 6
Daily Classwork: Practice playing both instruments throughout the entire class
Weekly Homework: Play 6 songs in public (3 with primary instrument - 3 with secondary instrument)
Senior Semester: Goal: Get both your primary and secondary instrument skill to 10 Daily Classwork: For the first half of the class, write a song using your primary instrument. Practice your secondary instrument for the rest of the class. Weekly Homework: Play 3 songs in public with secondary instrument and write 1 song with your primary instrument.
5. Creative Writing
Preferred Aspiration: Bestselling Author Preferred Traits: Creative Ideal Mood: Inspired
Curriculum:
Freshman Semester: Goal: Get your writing skill to 4 Daily Classwork: Practice writing through the entire class Weekly Homework: write one childrens book or one short stories book.
Sophomore Semester: Goal: Get your writing skill to 6 Daily Classwork: Write one non-fiction or poetry book Weekly Homework: write one emotional book (romance, workout, motivational, playful or sad)
Junior Semester: Goal: Get your writing skill to 8 Daily Classwork: Write one screenplay Weekly Homework: Write one fatasy or sci-fi book or screenplay.
Senior Semester: Goal: Get your writing skill to 10 Daily Classwork: Write one mystery book or practice writing. Weekly Homework: Write one biography or mystery book
6. Life Science
Preferred Aspiration: Freelance Botanist or Angling Ace Preferred Traits: Genius, Loves The Outdoors Ideal Mood: Focused
Curriculum:
Freshman Semester: Goal: Get your gardening and fishing skill to 4 Daily Classwork: Plant seeds, tend the garden, and go fishing. Weekly Homework: Harvest from 3 plants and catch 5 fish
Sophomore Semester: Goal: Get your gardening and fishing skill to 6 Daily Classwork: Plant seeds, tend the garden, and go fishing. Weekly Homework: harvest 3 uncommon plants and catch 5 uncommon fish
Junior Semester: Goal: Get your gardening and fishing skill to 8 Daily Classwork: Plant seeds, tend the garden, and go fishing. Weekly Homework: harvest 3 rare plants and catch 4 rare fish
Senior Semester: Goal: Get your gardening and fishing skill to 10 Daily Classwork: Plant seeds, tend the garden, and go fishing. Weekly Homework: Graft onto 5 plants and catch 5 rare fish
7. Rocket Science
Preferred Aspiration: Nerd Brain Preferred Traits: Genius Ideal Mood: Focused
Curriculum:
Freshman Semester: Goal: Get your logic and rocket science skill to 4 Daily Classwork: build rocket (as a group activitiy) and use observatory and microscope.
Weekly Homework: Make one upgrade to the rocket. Gather 3 plant samples and analyze them under the microscope or use the observatory if your skill is not high enough.
Sophomore Semester: Goal: Get your logic and rocket science skill to 6 Daily Classwork: explore space in the rocket and use the microscope and the observatory.
Weekly Homework: Make one upgrade to the rocket. Gather 2 fossil samples and analyze them under the microscope or use the observatory if your skill is not high enough.
Junior Semester: Goal: Get your logic and rocket science skill to 8 Daily Classwork: explore space in the rocket and use the microscope and the observatory.
Weekly Homework: Make one upgrade to the rocket. Gather 2 crystal samples and analyze them under the microscope or use the observatory if your skill is not high enough.
Senior Semester: Goal: Get your logic and rocket science skill to 10 Daily Classwork: explore space in the rocket and use the microscope and the observatory.
Weekly Homework: Make one last upgrade to the rocket. Gather 2 crystal samples, 2 fossil samples, and 2 plant samples and analyze them under the microscope.
8. Communications
Preferred Aspiration: Friend of the World or Joke Star Preferred Traits: Outgoing, Self-Assured Ideal Mood: Confident
Curriculum:
Freshman Semester: Goal: Reach level 4 in Charisma and Comedy skills Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, and use the microphone to tell jokes.
Weekly Homework: make 2 new friends
Sophomore Semester: Goal: Reach level 6 in Charisma and Comedy skills Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, and use the microphone to tell jokes.
Weekly Homework: Make 2 new friends and compose and perform 2 short comedy routines.
Junior Semester: Goal: Reach level 8 in Charisma and Comedy skills Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, use the computer for social networking and use the microphone to tell jokes.
Weekly Homework: Make 2 new friends and compose and perform 2 medium comedy routines.
Senior Semester: Goal: Reach level 10 in Charisma and Comedy skills Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, use the computer for social networking and use the microphone to tell jokes.
Weekly Homework: Ask 3 sims for loans and compose and perform 1 long comedy routine.
9. Athletics
Preferred Aspiration: Bodybuilder Preferred Traits: Active, Bro Ideal Mood: Energized
Curriculum:
Freshman Semester: Goal: Get your fitness skill to 4. Daily Classwork: Work out on exercise equipment Weekly Homework: Go jogging once a day
Sophomore Semester: Goal: Get your fitness skill to 6. Daily Classwork: Work out on exercise equipment Weekly Homework: Do endurance run on the treadmill and heavy lifting on the weight machine.
Junior Semester: Goal: Get your fitness skill to 8. Daily Classwork: Work out on exercise equipment Weekly Homework: Do Hill Challenge on the treadmill and epic workout on the weight machine. If you can't do epic workout yet, box on the punching bag.
Senior Semester: Goal: Get your fitness skill to 10. Daily Classwork: Work out on exercise equipment Weekly Homework: Do epic workout on the weight machine. When you reach level 9 in fitness, practice fighting with 3 sims.
10. Mechanical Studies
Preferred Aspiration: Nerd Brain Preferred Traits: Genius, Perfectionist Ideal Mood: Focused
Corriculum:
Freshman Semester: Goal: Get your handiness skill to 4. Daily Classwork: Make sculptures on the woodworking table Weekly Homework: Upgrade 2 items and Make 2 sculptures.
Sophomore Semester: Goal: Get your handiness skill to 6. Daily Classwork: Make sculptures and furniture on the woodworking table Weekly Homework: Upgrade 3 items and Make 2 pieces of furniture
Junior Semester: Goal: Get your handiness skill to 8. Daily Classwork: Make sculptures and furniture on the woodworking table Weekly Homework: Upgrade 3 items and Make 3 pieces of furniture
Senior Semester: Goal: Get your handiness skill to 10. Daily Classwork: Make sculptures, instruments, and furniture on the woodworking table
Weekly Homework: Upgrade 4 items and Make 3 instruments.









