Sims 4 Teen Yandere Challenge
Sims 4 Teen Yandere Challenge Get To Work required
Warning: this challenge is not for the faint of heart.
Required mods: Go to School A mod like Simicide or MDK handbuzzer Travel to Special Lots
Setup: 1. Yandere - Create your yandere and his/her family. Make your yandere average looking and give him/her at least 1 negative trait. Suggested traits: kleptomaniac, insane, and jealous.
2. Shrine - Yandere must have a shrine to senpai in his/her room where she/he puts pictures of senpai and keeps items that he/she stole from senpai's room. Yandere cannot visit senpai's house if he/she is there.
3. Senpai - You can choose your yandere's senpai from other teens in the neighborhood or create him/her yourself. Your senpai must be pretty good looking to attract attention from other sims.
4. Rival - Your rival is an aquantance from yandere's class who is also in love with senpai. You can either pick one from the premade sims or make him/her yourself.
Rules: 1. You must have aging on and free-will on. 2. Yandere has unitil the last day of the teen stage to confess their love for senpai. If she/he fails to do so then the rival wins senpai's love.
3. Yandere can only talk to senpai once at the first day of school. The only exception is if senpai autonomously starts a conversation with yandere.
3. Yandere and senpai cannot be an any clubs together. (gt) 4. Yandere can only confess his/her love and win the challenge if the senpai points are 100 and the rival points are 0. (see below)
5. Yandere can kidnap any sim he/she sees as a threat except for their rival. (see below)
6. Yandere can kill any sim he/she sees as a threat except for their rival. (that would make things too easy) This can only happen when there are no people around. If senpai witnesses the crime, the challenge is over.
Point system: There are two point systems that will determine the outcome of this challenge. 1. Rival points: These points represent how senpai feels about the rival. When the rival points reach a score of 100, the rival confesses his/her love and yandere looses the challenge. If the rival points reach a score of zero, senpai looses any interest in the rival.
+5 for every time yandere sees senpai and rival talking at school. +5 for every friend rival and senpai have in common. +5 for every time yandere sees senpai and rival eating together at school.
+5 for every time yandere sees senpai and rival together at a community lot.
+5 for every club rival and senpai are both members of (gt) -5 for every time rival is autonomously mean to senpai. -5 for every time rival is embarrassed in front of senpai -5 for every time rival autonomously flirts with someone other than senpai at school.
-5 for every teen sim senpai likes better than rival of senpai's preferred gender. (not counting relatives)
2. Senpai points: These points represent how senpai feels about yandere. When the senpai points reach a score of 100, he/she will start having feelings for yandere.
+5 for every time senpai autonomously talks to yandere at school +5 for every friend yandere and senpai have in common. +5 for every time senpai autonomously eats at the same table as yandere at school.
+5 for every time senpai thinks of yandere. (look for yandere's pic in senpai's thought bubble)
-5 for every time senpai is autonomously mean to yandere. -5 for every time senpai sees yandere taking a picture of him -5 for every teen sim senpai likes better than yandere of senpai's preferred gender. (not counting relatives)
-20 if senpai sees yandere's shrine.
Kidnapping: 1. Use "add to family" to kidnap someone. 2. Yandere must keep the hostage in a locked basement or room. 3. The hostage cannot eat, sleep, use toilet untill yandere can control them.
4. Yandere must be friends with the person he/she kidnaps. 5. No one else can be around to witness the kidnapping. 6. Yandere cannot control the hostage until the kidnapping points reach 30. (see below)
7. Kidnapping points: +3 for every non physical mean interaction yandere directs towards the hostage. (yell at, insult, etc)
+5 for every physical mean interatction yandere directs towards to the hostage except fighting.
+5 if yandere eats food in front of the starving hostage. +7 if yandere fights with the hostage and wins. If the hostage wins the fight, they can excape. (add them back to their family)
More options:
Get to Work options: The police: 1. Change every person who has a job in the detective career's everyday outfit to police uniform. That way they will always be on patrol.
2. You can add more cops to make the challenge harder. Just don't forget to change their everyday outfit to the police uniform and give them a job in the police career.
3. If a cop sees yandere stalking senpai, yandere has to go to jail for one day. 4. if a cop sees yandere trying to kidnap someone, yandere has to go to jail for three days.
5. If a cop sees yandere trying to murder someone, yandere has to go to jail for half his/her remaining lifespan.
6. While in jail, yandere cannot go to school, home, or any community lot. Yandere must stay in a jail cell for the entire time untill the sentence is up.
Get Together options: Reputation: Try to get your reputation as high as possible and your rival's reputation as low as possible so senpai will notice you.
1. Talking Trash - Yandere’s hostage can trash his/her rival to any teen sim at your school if yandere can controll them. Who knows? Word of how awefull rival is may reach senpai.
-5 rival points for every time rival is trashed by the hostage. 2. Talking up - If yandere has control of their hostage, he/she can make them talk up yandere to any teen at school. (exept for senpai)
+5 senpai points for every time yandere is talked up by the hostage.
3. Sabotage - If yandere has control of their hostage, he/she can make them convince Yandere's rival to hook up with other sims.
-5 rival points for every time rival hooks up with someone when senpai is not around.
-10 rival points for every time rival hooks up with someone when senpai is around.
+5 rival points for every time rival refuses to hook up.









