Trait evolution through play – volunteer enough and you’ll become Kind or Generous; a neat fix for the three-trait limit versus Sims 3’s six.
Fame via philanthropy, busking, book sales, or painting – would love a Sims 3 mod that ports this over.
Hate
HATE
Microscopic DLC slicing. Realm of Magic could easily have been merged with Vampires, Werewolves, Paranormal, Life & Death, and Eco-Lifestyle. Likewise, City Living could swallow For Rent, Seasons, Outdoor Retreat, Island Living, and Snowy Escape.
No recolouring of clothes or furniture.
No cars even though we supposedly have an “open” neighbourhood.
Build/Buy and CAS items locked behind successful community events or career milestones – happiness points would have been a fairer reward.
Brave Sims still get scared – makes no sense.
Fishing only at sign-posted spots; beachfront Sims must jog halfway across the map.
Fencing-tournament winners earn zero fame – also illogical.
Redundant traits: Cringe/Awkward, Kind/Generous, etc.
Aristocratic socials scattered everywhere – should be one tidy menu.
Lack of inbound invitations: TS3 Sims constantly invited you to parties/dates; I hoped balls would use the same tech. (Holding them at the Belakor cocktail lounge fixes the space issue, but auto-invites would deepen role-play.)
Lifetime Want whims sometimes clash with a Sim’s actual personality.
Childhood aspiration system is great in theory, weak in practice.
Fame perks tied to a hard number of celebrity friends – artificial grind.
Bartenders: they take your money on the first order but only pour on the second.