July 31, 2015
Back in the early 2000’s, Jack began a new campaign centered around The Waterdeep Investigators (a continuation of a plot line Jack and Chad had started a year or two earlier). We were an independent branch of the government rooting out corruption and preventing terrorist attacks on the city. In high school, we ran that campaign for what seemed to be an eternity. A year? During our exploits, an anti-group of enemies called The Spectacular Seven, each being the opposite of a PC. An evil counterpart, if you will. In that showdown, half the party died, but three of us survived. As I went off to college, we continued playing that campaign during a summer and winter break. In an epic fight to keep Waterdeep from being overrun by wererats, my rogue/investigator survived (having been killed and resurrected twice in the same session) and finally met the legend himself: Garret Hammond. It was a bittersweet adventure because casino-owning and master manipulator Visghanti still rose to power in Waterdeep. Despite the outcome, Sir Leuth had been resurrected as another halfling and rejoined The Waterdeep Investigators under a new alias and rose to the top of that group’s power, albeit limited due to laws Visghanti put in place.
Finally, after years of speculating with Jack and Chad what happened in Waterdeep, we finally committed and played one last adventure. Leuth performed 4 years of infiltration and investigation of Visghanti’s casino and public appearances, and Garret infiltrated the sea docks business being run by a crime organization Visghanti controlled. At a memorial service parade for Lucavy, we sprang our plan. Garret killed the sea dock mob boss and created a gang war, killing off the two major crime factions working for Visghanti. Meanwhile, Sir Leuth tailed Visghanti through his casino as he made a break for his safe house. After Garret and Leuth fought their way through the casino and confronted Visghanti, The artifact Pathfinder finally took over Garret’s mind to “protect the lord of Waterdeep” and stop Leuth from trying to kill Visghanti. Desperate, after spending decades of trying to bring lawful justice to Visghanti and losing comrades during his excursions, Leuth did what he had to for the “greater good.” He tumbled to put Visghanti between he and Garret, pick pocketed a Wand of Magic Missile from the invisible Visghanti, and he held it up as a defensive act. As Garret moved into position to throw Pathfinder and kill Leuth, Visghanti swung his saber down as Leuth revealed his true identity: "I am Sir Leuth." The saber made contact with the wand, causing a massive mile wide explosion, killing Leuth, Garret and destroying the casino and multiple blocks of Waterdeep. In the rubble lied Visghanti as he bled to death, waiting for help. In the name of the greater good, Sir Leuth finally accomplished what he'd been waiting over ten years to accomplish. His war was over.











