Thank you for your awesome response, Zera!! Your AMFP discussions are always such a delight to read. :D
But I totally agree, the build-up was pretty good for a game that was only, like, four hours long. Outlast, while great, just kind of threw you straight into hell while AMFP really takes its time with building up your nerves!
And the church is probably one of my favorite places, from a sensory standpoint. The part where you fling open the doors and the organ immediately starts sends shivers down my spine every time. And it’s eerily cool staring up at the idealized pig-Magdalene statues above your head with that ominous music filling your ears.
But, like you said, once the basement is open, the atmosphere completely changes. No church organ, no moonlight streaming through stained glass, nothing. Just the hum of air rushing through the pipes overhead and something growling off in the distance. And you know you’re in for a bad time.
Also, have you noticed that there’s bloody pig-like footprints in the basement? Accidentally noticing that detail and venturing past the cages knowing that there was clearly something inhuman walking around down there before you is absolutely terrifying.
The area that really gets to me is when you’ve finished activating the furnaces and have to sneak your way down to the lower levels of the factory. Everything from the sound design and low lighting down to the fact that there are TWO FUCKING MANPIGS PATROLLING THE AREA makes me practically shit myself every time I reach that place. One time I was being chased and the game actually spawned a THIRD Manpig…I practically threw my laptop when I broke Rule One of Never Turn Around in Amnesia and saw an extra Wretch on poor Oswald’s heels.
It was very difficult to make it through the game a second time after that area. I’ve attempted it multiple times after my second run, but the sounds of the Manpigs’ snuffling combined with the roar of the machinery is almost too overwhelming to my senses to make it all the way through. The area is just so vast and the exit so far away to feel any safety whatsoever. And since there’s no ambient track other than the churning of the pistons, the situation feels so real that you can almost feel the Manpig snorting hot puffs of air out his nose, sniffing the air for the intruder who is cowering just feet away behind a set of pipes.
The Engineer Manpigs, too. The sounds they emit make the Brute’s inhuman groans sound like kitten meows.
I HOPE YOU FORGIVE ME PUTTING THIS RESPONSE IN A SEPARATE POST SO WE DON’T HAVE TO SEE MY LONG ASK RESPONSE THE ENTIRE TIME WE REBLOG THIS
But yes, I totally agree with what you’re saying about the whole basement part! I actually haven’t seen the pig hoof-prints down there, but given the fact my old computer barely ran the game, I’m sure there’s a ton of small details I missed. I’m really tempted to have another AMFP Livestream and go through the game, seeing if there’s anything new I can find.
Oh man, the pistons area is a bitch. I remember being super freaked out at that point because of the never-despawning-Manpigs, but when I found a map online that sketched out the area and where you needed to go, I just ran past the assholes and dove right into that spot because fuck the rules, LOL.
Then again the area still is no cakewalk, the game really thrusts you into spots where...well, AMFP says “You have most likely played the other Amnesia games. No tutorial here, get past the two Manpigs. Go.”
Come to think of it, there are a decent handful of places in AMFP that have no music whatsoever, and it’s up to the surrounding environment to provide the ambiance. I mean, even the Dark Descent had that creepy ambient tunes that played no matter where you were (the prison and storage are especially creepy). AMFP has this sometimes too, and it sometimes has background music, but a lot of time it’s just you and the Machine creaking all around you. I think that was the point. The sense of being almost eaten alive inside the belly of this giant monstrosity of the Industrial Revolution, letting the sounds and rumbling alone give you the sense that you’re being watched. It really does lend to a creepy atmosphere, one a bit different than the atmosphere you’d get in Brennenburg.
I can’t help but wonder if the game was made a bit easier mostly because of the Manpigs. Their AI is way smarter than that of the Grunts and Brutes, what with how well they can see in the pitch blackness, and the fact they can sniff you out. If the entire game had been set up more akin to TDD, I think we’d be dying an awful lot, bahaha.