woag,,,,,,so fast,,,,,,,
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woag,,,,,,so fast,,,,,,,
IM SORRY
BIRTHDAY CAKE OF APOLOGY
ITS OKAY THANK YOU!!!!
have you given in for the name Victor? 👀 LMAOOOOO
not yet! I will persevere!
funniest thing is the post credited joshua graham on the quote in that cutesy script
I know
I just can't with the fact that so many people are like "hahaha yeah this josh dude is so right I vibe with him"
like
y'all
he was literally set on fucking fire there's nothing cutesy about that-
For the oc ask, what would be their personal quest, if they have one? 👀
ooooh I like this one
so, imma use Six here because I love talking about them lmaoooo
their personal quest would be called "..and sharper tongues" (companion quest being named "sharp teeth"), which is highly deceptive of the actual nature of the quest.
in this quest, you travel with Six to learn the rumors of their past that they've been ignoring and dig into the truth of their history. you'll go around to different previously discovered locations (and find some new ones) to trace the courier's background all the way to a small house just before the Northern Passage, where you find a photo of their parents and siblings with a note scribbled on the back. you can read this note or not (it's an optional part of the quest), but you'll have to make a choice regardless -- seeing the house is in disarray and blood stains the dirt and walls, you can choose to give Six the photo or not.
if you choose to give it to them, Six will freeze up, promoting dialog about needing to think about things before vanishing for about 2 in game days, after which they'll return to the 38. at that point, they'll reveal their appreciation and admit, while it didn't entirely help bring back their memories, it did give them closure. Six will also admit to you that,, though the closure doesn't bring anything back for them, they're glad to have you as a friend and promise to always be there for you like you've been for them. completing the quest this way will grant you the Courier's Luck perk, which grants you +2 to Charisma and Luck, along with giving you a second chance to pass Speech and Barter checks.
if you choose to keep the photo, you will follow the quest marker back outside and lie to Six, saying you found nothing. from there, you'll be presented with 2 dialog options: "Who you were doesn't matter. Who you are now is what is important." OR "Your past shaped you, and it counts for something. You as you are now and the you that lies in the future count too."
if you choose option one, you'll be presented with a generic piece of dialog about how you're right and Six didn't get this far because of their past, etc.
if you choose option 2, Six will admit that they always knew their history would define them, but they never thought about how present and future them should also be added to the scales.
after each option, Six will thank you and say that, while they'll never truly get closure, they know now that their life is more than just the sum of one part. completing the quest this way will grant you the Even Sharper Weapons perk, which gives you a +2 to Agility, increase your overall speed with melee weapons and causes slower decay of your melee weapons.
if you'd like to hear about their companion quest or the end slides for the endings to their personal quest, lmk!!
You've been visited by the random OC question fairy! :D ~☆
What is your character's social status? Has their social status changed much? How does their social status affect their actions?
sorry for taking so long, I was struggling to come up with a good answer! once again, answering for Courier Six!!
Six's social status is high level, being the human relations of Mr. House, though they don't act like it.
They used to be a no name scout as a child, and into the earliest days of their career, they were a locally known courier, so this change is a massive jump.
It doesn't really affect their actions, as they continue to uphold their usual duties and treating everyone with kindness, so they're still generally the same person.
You've been visited by the random OC question fairy! :D ~☆
What is the strongest emotion your character has ever felt? What event caused that? How would they react if that happened again?
GOD this one took me forever to get to
answering for courier six!
Strongest they've ever felt would probably be while fighting against the Brotherhood of Steel in the Commonwealth. Seeing the hateful behavior, remembering their home chapter and how everyone was actually really nice to them post-McNamara, and knowing people they considered friends were on the enemy side, it kinda gave Six emotional whiplash. Anger, sorrow, frustration, and one hell of an adrenalin rush. They'd probably react similarly if they had to fight another chapter of the BoS, and heaven forbid they're forced to fight the Mojave chapter-
You've been visited by the random OC question fairy! :D
What is your character's strongest motivation? Why does this motivate them? How does this motivation effect their actions?
rolling this one off my courier six, let's discuss motives for their run and what they do across the Mojave wasteland
What is their strongest motivation?
Six's motivation is helping their people. In truth, they believe Mr. House truly is the best option for the defense and prosperity of the Mojave. While it might take a heavy amount of convincing, they're confident they can change his approach to do more for the people and not just the Strip. It's also why they do so many side quests -- they wanna do right by as many people as possible.
Why does this motivate them?
Because Six has seen and sees the troubles the Mojave faces and believes they have the power in helping alleviate those troubles. Hence why they side with House. He has the money and resources to bring the necessary help to those across the desert and wants to challenge him to use those resources for the betterment of their home.
How does this motivation effect their actions?
It drives them to work their ass off to do as much as possible for others. What could take other Courier Sixes 2 weeks to do takes them 2 months because they open up that dialog and uptake those jobs to help different towns and groups. Yes, they take more time to reach Vegas and do the rest of the main storyline, but they gain powerful amounts of good traction across the waste, which can serve them unprecedented amounts of help later on.