Trip itinerary details
Transportation - flight times
Lodging - hotel bookings
Tours and activities
Act spontaneously
Avoid stereotyping your travel experiences
Think about the often forgotten destinations
Hunt down what locals care about
* Talk with the locals as much as possible
* Cycling, walking around, visiting forests, watching people on the streets, resting in parks
* Get on a bus, train or local bicycle hire
* Try to learn the language basics
How to make a travel brochure
* Choose the destination for your potential clients
* key features of location - mountains, lakes, cabins, museums, parks, etc.
* Explore and locate the amenities of the location - restaurants, shops, bathrooms, movie theaters, etc.
* What are the amenities and where are they located in destination?
* Travel around site yourself and write down what and where they are. Or use maps if you cannot go on site. Create a detailed list of amenities. Put a star next to items that are most important - like bathrooms.
* Find out what residents are saying. Get their opinions and first hand accounts. What is the destination like? Try calling people whom have vacationed there in the past.
* Find internet sites that link you with local hotels, restaurants, etc. Look for reviews that have to do with the destination (Mexico, Hawaii, etc.) rather than a particular place or accommodation. Write down what they have to say.
* Pick your target audience: Which demographic group will be most interested. What needs does elderly, young adults, families and business people have?
* Determine the price of your travel package.
Writing the text for your travel brochure
* Create a preliminary outline. A convincing argument why this vacation spot is the best place to visit.
* Use specialized fonts and lettering
* sections: restaurants, hotels, scenery (appearance of the vacation spot), shops
* Accommodations: handicap accessible, free continental breakfast, bike and walking trails, etc.
* Link to other sources - emails, webpages, phon numbers, mailing adresses
* eye catching photos
* color scheme
Oppgave: Lag en reportasje om fritids- og kulturtilbud i kommunen din.
Hvordan gjøre et godt intervju?
Før du gjennomfører intervjuet, er det lurt å planlegge litt.
* Hva skal du intervjue om?
* Hvem kan være den beste til å svare på spørsmålene?
Før intervjuet bør du ta bakgrunnsjekken:
* Hva er temaet for intervjuet?
* Hvem kan være den beste til å svare på spørsmålene?
* Søk litt rundt, eller ring til rådhuset og spør hvem som vet dette. Få navn og telefonnummer til de du kan ringe.
* Tenk ut hvorfor du ringer til den bestemte personen - hva vil du at han eller hun skal svare på?
* Skriv opp hva du har lyst til å vite, lag feks en liste med spørsmål.
Lurt å skrive ned noen spørsmål før du ringer slik at du kan stille de i telefonsamtalen og finne ut om den du ringer er rette personen å intervjue.
Dersom du skal lage en sak om fritidstilbud, er kanskje en informasjonstilsett i kommunen en fin person å snakke med. Søk litt rundt, eller ring til rådhuset og spør hvem som vet dette. Få navn og telefonnummer til de du kan ringe.
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Under telefonsamtalen med intervjuobjektet:
* Presenter deg og vær høflig
* Spør og grav om hva personen vet. Dette er greit å vite før du reiser ut og intervjuer han/henne, for plutselig har vedkommende ikke særlig gode tips likevel.
* Dersom du er fornøyd med det han/hun har av tips til aktiviteter, så kan du gjerne fortelle intervjuobjektet det.
«Hei eg heiter Kari Nordmann og eg er elev ved XX skule. Eg skal lage ein videoreportasje for skulen min om kva ein kan gjere på fritida i kommunen, og har hørt at du er den beste til å svare på det. Kan du gi meg nokre tips?»
Til dømes «Dette var så mange fine tips at eg
trur det hadde vore kjempefint å få eit lite intervju med deg. Det tek ikkje lang tid!».
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Før du reiser ut:
Skriv ned de viktigste spørsmålene før du reiser ut, basert på informasjonen du fikk fra intervjuobjektet.
Feks:
* Hva kan en på min alder gjøre dersom man er interessert i musikk?
* Dersom det ikke er særlig mye å finne på: hvorfor er det slik?
* Hvor finner jeg informasjonen om de ulike tilbudene?
* Hva koster det å være med på dette?
* Hvordan kommer man seg til de ulike stedene?
Vær ikke altfor låst til manuset ditt med spørsmål. Det er veldig viktig å følge godt med på hva den du intervjuer faktisk svarer. Kanskje sier han/hun noe som er interessant som du kan spørre om.
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Hvordan bygge opp en reportasje?
Fokus-setning skal inneholde informasjon om hva reportasjen handler om. Denne er det greit å skrive før du går ut, slik at man har planlagt hva reportasjen skal handle om, og hva den skal finne svaret på.
Dersom vi held fram med fritidsaktivitetar i kommunen, kan ei fokus-setning vere: «XX Kommune er ein liten kommune, men med mange ungdommar. Små kommunar har ikkje alltid så god økonomi, men her er likevel eit lite utval av fritidsaktivitetar som små og store kan vere med på».
Fokussetningen bør være en fullstendig setning
En relativt kort reportasje burde ikke inneholde mer enn ett fokus
dvs at reportasjen bare burde ta for seg ett tema
Skal saken handle om fritidsaktiviteter og kulturtilbud, bør du ta for deg bare det og ikke blande inn flere ting.
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Virkemiddel
Skap liv og engasjement i reportasjene <-- "vær der det skjer"
Personene som blir intervjuet bør filmes i en situasjon, helst ikke bak pulten på kontoret sitt eller i en gang.
Vis fram!
Dersom du finner noen som kan fortelle om fritidstilbudet,
be han/hun om å bli med ut for å vise fram de faktiske tilbudene
Reis dit du kan finne situasjoner som gir en fin seeropplevelse
feks intervjuobjektet kan gå inn i kinoen, spørre de bak skranken hva slags filmer som går, kjøpe seg popkorn og sette seg inn i kinosalen.
Der inne kan han/hun fortelle mer om kinotilbudet
Et annet eksempel:
kommunen har en idrettshall med ulike aktiviteter
Du kan ufordre intervjuobjektet til å spille fotball eller klatre i en klatrevegg. Her inne kan han/hun fortelle om idrettstilbudet.
....
Jeg har en supersmart venninne som jeg beundrer, derfor spør jeg henne ofte om råd. En gang sa hun at hun pleier å lage veggaviser gjennom året som hun henger opp på rommet sitt. Når det lir mot prøver går hun rundt og ser på disse. Dette syntes jeg er en fantastisk idé som jeg vil begynne med, derfor har jeg undersøkt dette temaet litt først før jeg setter i gang.
Veggaviser eller plakater er et stort oppslag med aktuell informasjon, meningsytringer, og appeller på offentlige steder. De er ypperlige når du skal lage oversikter over litt større emner, som feks individuelle kompetansemål. Sammensatte tekster er alltid en populær idé.
Formelle kvaliteter. De er ment for å bli hengt opp på vegger for å dele informasjon, derfor trenger den å uttrykke budskapet sitt tydelig, og være stort og klart nok til å leses på avstand.
Publisering. Du kan velge mellom å publisere den digitalt eller analogt. Dersom du velger digitalt burde du lagre den som en PDF eller JPEG, og legge den ut på Behance, ISSUU, eller andre digitale portfolio-tjenester. Dersom du velger analogt må du ta hensyn til papir-formatet og hvordan du printer / skriver ut dokumentet.
Verktøy (digitale)
Glogster er en tjeneste som lar deg lage digitale veggaviser. Her kan du skrive, sette inn bilder, animasjoner, hyperlenker, osv.
Glogster: Multimedia interactive poster. Express ideas with ease by combining images, graphics, audio, video and text on one digital canvas.
Tell your story in the classroom
Find inspiration in the library
Share the experience on a field trip
Make notes in your lectures
Present a project in your meetings
Share the game from the stadium
Tegneserier og animasjoner er gode å lage når du skal illustrere vanlige prosjektoppgaver. På GoAnimate kan du lage små animasjonsfilmer, mens på StripGenerator og ToonDoo kan du lage tegneserier.
Tidslinjer er nyttige fordi de gir oversikt over større perioder.
Dipity er en gratis tjeneste som lar elevene gjøre nettopp det. Ulempen med Dipity er at det foreløpig ikke er mulig å legge inn noe som skjedde før vår tidsregning, og nytten er dermed begrenset når det gjelder eldre historie. Likevel er det en pen og delikat løsning som lar elevene legge inn bilder, tekst (skrive oppgaven på Dipity og sende læreren en lenke?) og videosekvenser.
Xtimeline er en annen tjeneste som tilbyr det samme. Denne siden lar en bruke årstall fra før vår tidsregning. Resultatet er ikke like pent å se på, men en kan gjøre det samme som i Dipity.
Tankekart er en visuell oversikt over hvordan ulike temaer er relaterte til hverandre.
Bubbl.us tilbyr gratis tankekart, som er enkle i bruk og blir fine. Hvert tankekart får sin egen lenke og er derfor også egnet til deling. For å kunne lagre tankekartene må en registrere seg med brukernavn og passord.
Det er ikke noe problem å finne musikk på Internett, men å finne lovlig musikk kan være noe helt annet. Det er verdt å vite at en del artister har brukerprofil på nettsamfunnet MySpace, og det er ganske vanlig at de legger ut musikk som en kan spille av fra nettsiden (streaming). Nedlasting er ikke mulig, men denne musikken er tilgjengelig og lovlig å bruke. MySpace krever brukernavn og passord, men er gratis og enkelt å bruke – når en først er inne på MySpace, kan en søke på artistnavn og komme til vedkommende artists profilside. Det kan være greit å skru av lyden på pc-en før en surfer mens en er prøvevakt, for en del artistsider begynner nemlig å spille musikk med en gang siden lastes.
På YouTube kan en finne det utroligste, både musikkvideoer, nyhetsklipp, gamle taler («I Have a Dream», «Yes, We Can»), filmklipp fra spillefilmer og en hel mengde som er laget av brukerne av YouTube. Et tips er at en kontrollerer hvordan filmen ser ut når en får den opp på full skjerm – er den grøtete på din egen skjerm, er den garantert grøtete på storskjerm!
Til sist er det verdt å nevne Spotify. Spotify er også en avspillingstjeneste, men her kan en søke i et enormt bibliotek og stort sett finne det en vil av musikk. For å bruke Spotify gratis må en ha en invitasjon fra brukere, og slike invitasjoner er det ikke så lett å få tak i. Uten invitasjon må en betale kr 99,- per time, og det er kanskje verdt å vurdere det. Uansett får en et brukernavn og et passord, og så laster en ned et lite program som er en musikksøker og en musikkspiller i ett, og så er en i gang.
Å lage lysbildepresentasjoner
Under fins lenker til innføringskurs eller brukerveiledninger til Powerpoint.
Universitetet i Oslo har stått for denne brukerveiledningen.
Delvis interaktivt Powerpoint-kurs. Grundig innføring som også gir veiledning i bruk av veiviseren i Powerpoint.
God brukerrettledning, basert på Powerpoint 97. Illustrert med skjermbilde.
Grundige kommentarer og mange praktiske tips.
Sjekkliste
Er alle kildene med?
Er alle forfatterne ført opp?
Er det enkelt å lese tekstene og finne fram i dem?
Gå gjennom sideutformingen. Er det relevans mellom bilde, tekst og bildetekst?
Er bildene som er tatt med, lovlige? Det vil si: Har dere bare brukt bilder som er CC-registrert, eller er opphavspersonen spurt om tillatelse til å bruke dem?
Dersom dere har laget wiki: Har dere ført opp stikkord og laget interne lenker til aktuelle sider i wikien?
Hvordan lage en vegg avis
Ved registrering av veggaviser trenger å vise alle hendelsene i etapper. Det skal se omtrent slik ut tegneserier, hovedpersonene som vil bli ansatte i organisasjonen.
Ta et ark med tegnepapir, spredt ut på et bord og lage skisser med blyant. Oppmerksom på hvor og i hvilken rekkefølge vil bli plassert bilder. Kom opp med en original og vittige kommentarer. Papiret må inneholde tittelen. Det kan utstedes ved hjelp av bokstavene klippet fra magasiner.
Bilder må plukke opp på en slik måte at alle ansatte kan finne seg selv. Plassere flere kollektive bilder. Den første plassering i avisen bildene kan deles. Det tilsvarende inskripsjon - "hvordan det hele begynte" - markerer starten på feiringen. På samme måte kan du fullføre presentasjonen av materialet.
Ikke overse applikasjon. Skjær ut av magasiner og lim feriebilder mellom bildene. Hvis et lag er en artist, kan du ta den med til registrering. Det viktigste at avisen var nåværende liv. Ekskluder kjedelig monotont bilder. Velg de morsomste, morsomme, gode bilder.
Hvordan lage en magasinartikkel
Når du plasserer en artikkel i en designer-koder har til å løse flere problemer.For å understreke det spesielle innholdet i teksten, ikke dra oppmerksomhet til lys innredning.Separat artikkelen fra andre, men for å bevare enheten i stil magasinet
.Drepe alle fugler vil være i stand til erfarne fagfolk.Nybegynnere vil hjelpe de grunnleggende reglene for typografi og design.guideenBestem hvilken del av magasinet du vil ta bandet under teksten, grafikken og tittel.toPlukk illustrasjon av teksten.Innholdet bør fullt ut i samsvar med emnet i artikkelen og utfylle, heller enn å duplisere grei.Leseren vil sette pris på bilder også, hvis proporsjonene er nær det gylne snitt, og plasseringen på stripen vil følge reglene for sammensetningen.Hvis det er nødvendig, legger infographic.De viktigste kriteriene for registrering - lakonisk og informativ.3Når du foretar et notat tittelen flytteregler.Preposisjoner, konjunksjoner og partikler ikke bryte vekk fra ordene som de henviser til.
Plassering header på teksten er avhengig av formålet med bladet
og innholdet i artikkelen.Som regel, legg den i en rekke tekst er ikke ønskelig - det knuser artikkelen på tilfeldige fragmenter og skaper en illusjon av en halshugget publisering.4Velg en font for tittelen, Lida, og hovedteksten.Hvis stilen av bladet
ikke gjelde for eksperimentell bruk av klassisk headset -. Academy, Bodoni, Franklin Gothic, Goudy, Helvetica, Petersburg, Times New Roman, og andre må Skriftstørrelsen for hovedteksten være leselig - i størrelsesorden 8 til 12 poeng.Standard forskjellen mellom overskriften og teksten i artikkelen - de to punktene.5ta hensyn til avstanden mellom linjene.Hvis det ikke er absolutt nødvendig, ikke endre det.Den samme regelen gjelder for avstanden mellom tegnene.6Bly og nøkkelen setning, markere teksten.Bruk fet eller kombinere det motsatte av mønstersett.Men ikke la seg rive med å spille med fonter - deres overflod gjør teksten fragmentert, kaotisk og forvirrende for leseren.7På lesbarhet påvirker også kombinasjonen av skriftfarge og bakgrunn.Derfor, hvis du bestemmer deg for å markere et avsnitt, eller endre bakgrunnsfarge tone, plukke kontrast alternativ.8avstanden mellom kolonner med tekst og standard elementer band (tittel, bly, bildet) er satt til godkjenning scenen layout og publisering endres ikke fra rom til rom.Alle deler er atskilt av en enkelt artikkel i dette rommet, elementer som ikke er relevante til artikkelen - to eller flere.Kilder:
Atten av reglene i klassisk typografi
http://hobbiess.info/no/pages/241272
Hei
Vi har fått et nytt prosjekt på skolen og jeg skal lage en plakat\kollasj\poster
,på den plakaten skal det vær bilde jeg selv har tatt og litt tekst.Og jeg trenger litt hjelp på hvordan jeg skal komme igang.Siden jeg har lite erfaring på dette området.
Jeg har Photoshop CS2,kan jeg bruke det?
Det er viktig for meg at plakaten blir seende litt proff ut og
derfor er jeg litt i tvil om vanlig A4 størrelse er bra nok,siden den skal brukes til en presentasjon.
Kort sagt så trenger jeg hjelp til å lage en god presentasjon av mine bilder.
Viss dennne posten er feil plassert vennligst flytt den.
Takker for all hjelp
Photoshop fungerer ypperlig til dette..
Hvilket tema er det snakk om?
Takk for deg forslaget.
Men bare så det er sagt,så trenger jeg ikke mer inspirasjon.Det jeg trenger hjelp med er det praktiske,det å lage en plakat med mine bilde på.
How to make a poster
what’s the theme or problemstilling?
Choose a paper size, background, add pics or graphics, choose memorable main message.
Make a heading / title + footer.
Fill in the middle. Add visual content. Add secondary information.
Proofread
Publish or hang up your poster
Make a poster that stands out
Draw a main picture, mostly in the middle of the page
Write the main heading
add a border
get creative
Do a few cool designs and drawings.
Colour it
Label your character. Attach your summary in your best handwriting.
How to design posters
Make it visually appealing.
Understand the message and audience.
Use dark colored font.
Ask yourself if images are helpful. You have limited space on your poster, so use the space wisely. If you’re going to use images, they should be figures, diagrams, graphics, or tables that are easy-to-read and help illustrate your ideas.[2]
Charts are a great visual aid for a poster. They are a good way to add blocks of color while adding a visual explanation of your ideas.
Clip art rarely illustrates the ideas that you’re trying to get across in posters. Choose other images to help with this.
Cite your pictures. Make sure the pictures that you’re using are public domain. Just because you can copy them from google, doesn’t mean they’re appropriate to use. If you are going to use a picture from here, be sure to post a citation for it on your poster.
Make them a good size. You want your graphics to be easily read from a distance of at least 5 feet.[3]This means they should be no smaller than 5” x 7”. You also don’t want them to take over the entire poster—your font is the important part of the poster. Create a good balance between the two.
Use appropriate placement. Don’t overlap your images over your font, but make sure they are next to any wording that helps explain them. You shouldn’t be using these just to fill a giant empty space. All of your images should have purpose.
http://www.wikihow.com/Design-Posters
How to be a designer
Think critically about designed objects around you. Try to notice what you like or don’t like about a design, and begin thinking about what makes some designs better or more suitable than others.
Nearly everything in the man-made environment has some sort of design behind it, whether it’s a graphic, a website, or a fashion accessory.
Notice how well the design functions for its intended purpose, as well as how it looks.
Practice being specific about aspects of particular designs, and how these aspects work together as a whole.
For example, if you are looking at a graphic design, notice how the colors, lines, proportions, text, and shapes make the design more or less pleasing, and how clearly it conveys its message.
Think of design as a way to fill a need or solve a problem. While it strives to make things look good, design differs from other types of art in that it has a practical application.
A logo, for instance, is a type of graphic design that helps make a brand or company quickly recognizable.
An article of clothing serves the purpose of covering the body, in addition to making the wearer look more attractive.
A car’s dashboard is designed to make it easy to read the various gauges, as well as enhance the look of the car’s interior.
Practice communicating visually. Designers need to be able to make drawings or other representations of their designs in order to refine them and explain them to other people, such as design colleagues and manufacturers.
By learning how to visually convey what you imagine, you can improve on it and work out the details. There is only so much you can picture in your head or describe with words.
Drawing is a powerful tool for designers, but don’t worry if you can’t draw photo realistically. Designers’ drawings don’t have to be masterpieces, just a way to quickly capture ideas that will lead to the finished product. Tracing is also totally acceptable.
In addition to drawings, designers also use things like mock ups, prototypes, and computer imaging to visualize their designs.
Explore how things are made. When you work as a designer, you not only have to consider what is pleasing to the eye, you always have to consider how your design will be implemented.
Shoe designers have to decide on technical aspects of creating a shoe, such as where the leather will be sewn together and what type of sole will be used.
For an object like a cellphone case, industrial designers need to think about what kind of plastic and molding processes will be used, and how each part will be attached together.
Find good sources of information. In addition to design magazines, look for books about the process, principles, and methods of design.
Try looking at textbooks and technical videos for things apparel construction, manufacturing methods, and various craft techniques.
Even if you don’t understand everything, try to get a feel for what kinds of technical processes you might be interested in working with.
Learning about design goes deeper than reading fashion and decorating magazines, although these are a good resource for current trends.
Learn about designers whose work you admire. Finding out about their personal philosophies of design, educational background, and working habits can give you insight into your own interests and ambitions.
Do internet research, read biographies, and watch documentaries about famous designers, and pay attention to how their careers were shaped.
Remember that you can be a successful designer, even if you’re not from Paris or New York. Think about how your own background and imagination can make your designs unique.
Try looking at designers you don’t like as well. Find out how they contrast from the people you admire--or perhaps gain a new-found appreciation for their work.
Consider going to design school. Design schools are a great way to gain information about design, learn good work habits and techniques, and network with other designers.
A 4-year design program at a specialized design school is an excellent start, but it’s not the only option.
Many universities and colleges also have design programs.
Consider taking a workshop or short diploma course at a design school. There are many excellent intensive programs that take as little as 3 weeks to two years.
Don’t obsess if you’re not sure what kind of design to do right away. Don’t worry, also, if an interest in design is not something you anticipated earlier in your career path.
Many designers started out in other fields, such as fine art, architecture, or marketing, and others never studied formally.
It often takes some time to discover what aspects of design you’re good at, and sometimes you can’t anticipate the reception your designs will get.
The only way to figure out where your design career will lead you is to keep designing and showing your work!
Look for ways to design professionally as soon as possible. Study and practice is good, but the thing that will really take your design to the next level is real world experience.
When people have to pay for your work, it will become a lot clearer what is really expected of you as a designer.
This can actually cut through a lot of indecision, on your part. You will find out what it’s really essential to complete in a project. Sometimes as students we tend to be too finicky.
Consider getting an apprenticeship or working as an intern at a design firm. This will give you a good feel for working in a professional environment.
You can also take freelance projects. Tap your personal contacts and look online for freelancing opportunities, and gradually build up clients.
Learn how to collaborate. As a professional designer, you will often work with other people on a team, and will have to know how to share and delegate work.
It’s important to maintain a cooperative, rather than competitive attitude towards other designers. This will lead to being able to do more work, faster, and getting better projects.
Don’t underestimate how much you can learn from your peers. While one person can have a lot of good ideas, more heads are always better than one.
Collaboration can also make decisions more efficient. Often, you can really benefit from another perspective.
Don’t insist on doing everything yourself. Often it’s more important that the work gets done- even if it’s not exactly the way you imagine. Learn to compromise.
Don’t worry about finding a style or “signature look” right away. It’s important to nurture your own style, but at the same time, it’s important not to panic if you can’t decide what that is at first.
Sometimes it takes a while to figure out what sort of work is really unique to you, and usually this just happens by accident.
Don’t be afraid to take inspiration by what others have done, and incorporate it into your work from time to time. It’s important to try a lot of different things.
Of course, you don’t want to copy a design outright, but designers are often influenced by each other. Avoid falling into an “identity crisis” while worrying about not being unique enough.
Remember that a style evolves over time. The signature styles of great designers often become more apparent a bit later in their careers.
Make mistakes quickly. Don’t focus too long on any one project, especially if you’re just starting. As a beginning designer, you will make lots of mistakes, and the faster you can get through them, the better.
Instead of making one design at a time, consider working on a series. This will give you room to test a lot of ideas, rather than worrying so much about making the wrong choices for one piece.
Also consider doing preparatory work for important designs. Make a lot of sketches and prototypes quickly, first, in order to economize on materials and avoid costly and time consuming mistakes.
Look for quicker ways to make things. For prototypes, make things out of cheap materials that are easy to work with. You don’t have to hand carve everything from mahogany.
Always be ready to catch ideas. Have a camera and sketchbook handy, and collect designs that you find particularly interesting.
Look for inspiration everywhere. Inspiration doesn’t have to come from other designs or design trends--often it can come from nature or things that happen by accident.
Have a good filing system and go through your collection of ideas regularly.
Balance passion with persistence. It’s not normal to feel like designing 24/7, so don’t get discouraged if your enthusiasm wanes sometimes.
Actively look for inspiration. If you feel stuck, go to a museum or look at interesting designs.
Have regular hours when you work on your designs. Often inspiration won’t hit until you actually sit down to work.
Keep a positive attitude. Understand that from time to time you will have doubts about your talent, or get negative feedback, but this is all part of the learning process.
Don’t worry if your work really is terrible sometimes. Mistakes are often better teachers than successes.
Don’t take criticism personally. Just because someone doesn’t agree with your approach doesn’t mean you’re a bad designer or person.
If you get a negative reaction, consider how you could have done better. Be open to valid suggestions for improvement.
If you violently disagree, get more opinions. Not everyone has to like your designs, and perhaps you need a different audience.
Know when to take a break. Sometimes you have to let your unconscious mind work on a problem, so you can go back to your work with a fresh perspective.
When you work for too long without stopping, sometimes you can get stuck in a rut, start to panic, or make mistakes. Learn to notice when you are losing focus.
Try to determine your optimal schedule for working and taking breaks. Everyone has times in the day when they are more productive. Try to notice when yours are.
Planning to have some downtime is essential. Working too hard can burn you out, and make you less productive in the long run.
Have a great portfolio. A portfolio is a showcase of your design skills, and essential for job interviews, some school applications, and freelance work.
Always show your best work, and present it as professionally as you can. Avoid having to explain your work, or showing unfinished work.
Consider an online portfolio as well, so that your potential clients and employers can view your work more conveniently.
Research how to make a properly formatted, professional looking portfolio. For some tips, check out this guide.
Remember that design is a business. Professionalism and a little bit of business savvy are absolutely necessary for a successful design career.
Even the most talented designers have to market themselves. Taking the time to strategize from a business perspective doesn’t mean you’re “selling out.”
Whatever kind of design you engage in, clients and buyers will only hire you if they think your designs will improve the success of their business.
Understand how your designs can help make profit for others, and this will help you figure out how to sell yourself.
Aim to get paid. The more you are able to support yourself through design, the more time you can spend designing. Look for ways to get paid for doing what you love.
Think creatively about ways to market your designs. If there are certain types of designs you like to do, consider what kinds of establishments might be we willing to pay for them.
Find out how much clients are willing to pay designers for certain types of work, and see what you can do to maximize your earnings.
Also, paid work leads to trying new things that can help you progress further as a designer. See making money as a tool for learning about what works and what doesn’t.
Consider specializing in a field, but don’t force yourself to decide right away. There are many different types of design work, and you may not, as a beginning designer, be aware of all your options.
There are many types of design professions, and some of them are not well known outside the design industry.
Keep your options open, and do some research on lesser known design careers. Many people go into design thinking they will be a big name designer, but there are many other exciting jobs available.
Here are a few less well known design careers:
Package designer
Environmental designer
User-Interface designer
Product developer
Fashion public relations specialist
Merchandise manager
See yourself as your most important design. As a designer, looking and acting professional are the medium through which you communicate your ability to accurately gauge the world around you.
People will anticipate better work from you if you are able to show competence, not only through your work, but through the way you present yourself.
Do your designs justice by paying attention to your professional image. Look and act the part of a talented designer at all times, and people will tend to look more favorably on your work.
Do what you love most. Wanting a glamorous or prestigious design career can drive you to work harder, but always look for motivation from the work itself.
Ambition by itself will never make your designs any better. Look for problems to solve that fascinate you, and projects that you feel are truly beautiful and helpful.
Furthermore, if you truly love what you are doing, chances are you will find a market for yourself. Whatever happens, don’t give up!
Practice daily. Whether it's be one sketch, or one logo a day, or whatever you want to create, practice is the key to mastering.
Try finding your own style and technique by trying different methods.
Be confident, believe in yourself!
http://www.wikihow.com/Be-a-Designer
How to become a graphic designer without going to school
I got my job as a designer without going to design school. I had hacked together my own design education in 6 months while working a full-time job. I didn’t think I was ready but started applying for jobs anyway – and got a job at a great startup, Exec.
To be clear, I’m nowhere near as good as those design prodigies that come out of a 4-year education at an elite school like RISD. But I’m definitely good enough to do my job well. I’m the only designer at Exec, so I do a pretty wide range of things – visual and interaction design, print, web, and mobile app design.
Maybe you want to change careers and become a designer full-time.
Or you want to learn some basics for your startup or side project.
This is a guide to teach yourself design.
Update: I first published this blog post over a year ago. Since then I’ve gotten hundreds of emails asking for more guidance and easier to follow steps, and I finally found one: Designlab. This course wasn’t around when I was learning, but man do I wish it was – it would have made the whole process a lot less daunting. What I really like about it is that it gives you project assignments, and then connects you to a design mentor who gives you feedback (they have really good ones who work at Facebook).
Step 1. Learn to see
The biggest mistake is jumping into Photoshop too fast. Learning Photoshop does not make you a designer, just like buying paintbrushes does not make you an artist. Start with the foundation.
First, learn how to draw.
You don’t have to sit in a room with a bunch of other artists trying to draw a naked woman.
You don’t even have to get that good at drawing. Just learn some basics so you can be comfortable sketching with a pen.
You only have to do one thing to learn how to draw: get the book You Can Draw in 30 days and practice for half an hour every day for a month. I’ve looked at a lot of drawing books and this is one of the best.
Learn graphic design theory
Start with the book Picture This. It’s a story book of Little Red Riding hood, but will teach you the foundations of graphic design at the same time.
Learn about color, typography, and designing with a grid. If you can find a local class to teach the basics of graphic design, take it.
Go through a few of these tutorials every day.
Learn some basics in user experience
There are a lot of books about user experience. Start with these two quick reads that will get you in the right mindset:
The Design of Everyday Things
Don’t Make Me Think!
Learn how to write
Here is a sure sign of a bad designer: their mockups are filled with placeholder text like Lorem Ipsum. A good designer is a good communicator. A good designer thinks through the entire experience, choosing every word carefully. Write for humans. Don’t write in the academic tone you used to make yourself sound smart in school papers.
Read Made to Stick, one of my favorite books of all time. It will teach you how to suck in your readers.
Voice and Tone is a website full of gems of good writing examples.
Step 2. Learn how to use Photoshop and Illustrator
Hooray! Now you’ve got a pretty solid foundation – both visual and UX. You’re ready to learn Photoshop. Actually, I recommend starting with Illustrator first and then moving on to Photoshop after. Illustrator is what designers use to make logos and icons.
Learn Illustrator
There are a ton of books, online tutorials and in-person classes to learn Illustrator. Choose the style that works best for you. Here are the books I found especially helpful to learn the basics of Illustrator:
Adobe Illustrator Classroom in a Book – It’s boring, but if you get through at least half of it, you’ll know your way around Illustrator pretty well.
Vector Basic Training – This book teaches you how to make things in Illustrator that actually look good.
Now for the fun stuff! Follow these online tutorials and be impressed by what you can make. Here are two my favorites – a logo and a scenic landscape.
Learn Photoshop
There are a million and one tutorials out there. A lot of them are crap. Fortunately, there are sites with really high quality tutorials. PSDTuts by TutsPlus is one of them.
Here’s a good photoshop tutorial to make an iPhone app.
Here’s another good photoshop tutorial to create a website mockup.
Carve out an hour or two every day to go through some tutorials, and you’ll be impressed by how quickly you progress.
Step 3. Learn some specialties
Do you want to design mobile apps? Websites? Infographics? Explore them all, and pick and choose the ones you enjoy to get better at them.
Learn Logo Design
Learn how to make a logo that doesn’t suck: Logo Design Love
You’ll want to take it a step further than a logo though. Learn to create a consistent brand – from the website to the business cards. Check out this book, Designing Brand Identity.
Learn Mobile App Design
Start with this tutorial to get your feet wet on visual design for mobile apps.
Read this short but very comprehensive and well-thought out book on iPhone design: Tapworthy. It will teach you how to make an app that not only looks good but is easy to use.
Geek out on the apps on your phone. Critique them. What works and what doesn’t?
Learn Web Design
Read Don’t Make Me Think to learn how to make a website that people find easy to use and navigate.
Read The Principles of Beautiful Web Design if you want help making a website look good.
Make a list of the websites you think are beautifully designed. Note what they have in common.
Now for the hairy question of whether you need to know HTML/CSS as a designer: It depends on the job. Knowing it will definitely give you an edge in the job market. Even if you don’t want to be a web developer, it helps to know some basics. That way you know what is possible and what isn’t.
There are so many great resources to learn HTML and CSS:
My favorite free one is Web Design Tuts.
My favorite paid one (pretty affordable at $25/month) is Treehouse. If you’re starting from the beginning and want someone to explain things clearly and comprehensively, splurge for Treehouse tutorials.
Step 4. Build your portfolio
You don’t need to go to a fancy design school to get a job as a designer. But you do need a solid portfolio.
How do you build a portfolio if you’re just starting out for the first time? The good news is you don’t need to work on real projects with real clients to build a portfolio. Make up your own side projects. Here are a few ideas:
Design silly ideas for t-shirts.
Find poorly designed websites and redesign them.
Got an idea for an iPhone app? Mock it up.
Join a team at Startup Weekend and be a designer on a weekend project.
Enter a 99 designs contest to practice designing to a brief.
Do the graphic design exercises in the Creative Workshop book.
Find a local nonprofit and offer to design for free.
Resist the temptation to include every thing you’ve ever designed in your portfolio. This is a place for your strongest work only.
Steal, steal, steal at first. Don’t worry about being original – that will come later, once you are more comfortable with your craft. When you learn a musical instrument, you learn how to play other people’s songs before composing your own. Same goes for design. Steal like an artist.
Go to Dribbble for inspiration on some of the best designers. Check out pttrnsfor iOS inspiration, and patterntap for website inspiration.
Step 5: Get a job as a designer
When I first started learning design, I went to a job search workshop for designers. I walked into a room full of designers who had much more experience than I did – 5, 10, 15 years experience. All of them were looking for jobs. That was intimidating. There I was, trying to teach myself design, knowing I was competing with these experienced designers.
And yet 6 months later, I got a design job. There was one key difference between me and many of the other designers that gave me an edge: I knew how to work with developers.
The biggest factor to boost your employability is to be able to work with developers. Learn some interaction design. Learn some basic HTML and CSS. Designers in the tech industry (interaction designers, web designers, app designers) are in extremely high demand and are paid well. That’s where the jobs are right now.
If you don’t have any experience working with developers, get some. Go to Startup Weekend, go to hackathons, or find a developer through a project collaboration site.
Make a personal website and make your portfolio the centerpiece.
Go out and make serendipity happen – tell everyone you know that you’re looking for a job as a designer. You never know who might know someone.
Research companies and agencies you might be interested in. Look on LinkedIn for 2nd and 3rd degree connections to people who work at those companies and ask for intros. The best way to get a job is through a connection. If you don’t have a connection, there’s still a lot you can do to give yourself an edge.
Once you’ve got the job, keep learning
I’ve been at Exec for a year now and have learned a ton on the job. I seek out designers who are much more talented than I am, and learn from them. I find design classes (good online ones are Skillshare, General Assembly, Treehouse, and TutsPlus). I work on side projects. I geek out at the design section of bookstores. There is still so much to learn and to improve on.
Keep your skills sharp, and always keep learning.
Questions? Say hi at @karenxcheng.
“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.” ― Ira Glass
Uuuuuugh Saw a really cute hs fanart with characters in pride flag tees and had to look em up because i couldn't identify them. And why the fuck does "bear culture" and "leather enthusiasts" need fucking pride flags and why are they BEFORE the asexuality pride flag? =n= Fuuuuuck of with that noise.
Friend asked me to tag angry SJ posts, so here on out I’ll try to tag them #SJanger. So if you don’t want to see angry all caps rants blacklist #SJanger.
this is not to silence any of the posts I reblog but because I know some people aren’t equipped to handle agressive posts (no matter how justified that anger is) and I do not want no body to feel worse.