Clayman's Revenge hypothetical Regressor Ultimate Skill Idea
This is an idea I have being working on for a while now for a US of Regressor. It has descriptions explaining what each sub skill of the US does. I hope you guys like it and that you can give feedback on it as well as giving me ideas for skills I could try to make.
CR Clayman hypothetical US idea 4.0: US version of Regressor 3 Core Ability: Survival though control over time Sub Skills: Redo Over: Allows the user after they are killed or are at near death to send themselves back in time to a prior point of time in the past with the memories of their time before their death as well as with the skill itself. The point they are sent back to in time is a saved point in time called a save point. The user can not be sent past this save point, but they can overwrite it with a new one. With expert mastery, its possible to recover an older save point and for multiple save points (up to a max of 3) to be saved at the same. It does not work in time stop and if the user is killed within it, they die permanently. Temporal Manipulation: It allows the user to manipulate and utilize the Element of Time. Perfect Precognition: It allows the user to have perfect precognition of events up to a minute into the future (similar to seer's power). It can also predict further past a minute for the cost of the predictions becoming a bit vague and hazy. Temporal Regeneration: Allows the user to heal wounds and status effects using time to undo the damage. It can restore all injuries and status effects and it can pick & choose what it effects meaning it can avoiding tampering with specific effects (aka positive effects) but it does not restore energy that was used. Parallel Calculation: It allows the user to carry out multiple thought processes simultaneously. Space-Time Manipulation All of Creation
I hope this is or something like this ends up being true for CR. Would really like to see the story taking a shift and ending up a but like Re:Zero's story whut with all the time resetting and stuff.













