Glass Dance; Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 350 for the first enemy, and 50% less for all remaining enemies.

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Glass Dance; Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
Oblation; Reduces damage taken by target party member or self by 10% for 10 seconds.
Malediction of Water; Knocks enemies and party members 10 yalms back while dealing water damage in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Salted Earth; Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter for 15 seconds.
Some shots that didn't make the cut previously that I still like!
Third Eye; Reduces the amount of damage taken by the next attack by 10% for 4 seconds. Increases Kenki gauge when hit.
Passage of Arms; Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of inflicted damage for 18 seconds.
Shadow Wall; Reduces damage taken by 30% for 15 seconds.