In my head, lethal company, content warning, phasmophobia, and among us all sit at the same philosophical table. Like the games may not be fun for everyone to play, but in some sense, I think that's the point. All are making a scathing commentary on the farce that is the value of human life under capitalism if you take a closer look at them.
Kind of like monopoly was intended to be but instead of one person having fun the games mostly force everyone into a unified working class role.
Oh man I forgot abt phasmo I haven't played that shit in ages. only game i've ever played that gave me VR sickness for some reason lol
I don't know that I'd put Among Us in my vaguely-defined "quota game" category, but yeah, it does have similar theming in (though it's not NEARLY as blatantly on the nose with as, say, lethal company. which is not a bad thing! they're very different styles of games) in terms of "you are a body to be squeezed for profit". phasmo maybe as well but i can't personally vouch for that, though it does seem in line with what i've heard and vaguely remember
But that's something I was thinking aloud about before I got politely told to be quiet (admittedly I was in a vc and distracting the people Actually Playing The Game so. fair). My current Trifecta of Consideration for "quota games" is Lethal Company, Content Warning, and R.E.P.O., because those are the ones I have familiarity with. Lethal Company is very obviously "humans sent in to do dangerous jobs to turn "profit" which is literally swallowed by a force no one ever sees and effectively meaningless", Content Warning is "risk your body and mind for Content And Views", and REPO is .....?
I'm not sure. Admittedly I haven't played the game a ton (and much of my playing it has been me, dead, commentating, because I don't play it the way it wants me to). I think there's something there, because to my understanding REPO is short for "repossession", but either I haven't seen it, or they're tiptoeing around it a bit. Which is fine! But a departure from the very blatant criticism I've seen in quota games so far.
I do think it's very interesting to make the player characters robots, in that regard.
















