Further Learning
Well, as I come closer to the end of this month, I’ll take a little pause here, and dive more deeper into real time rendering specifically DirectX by exploring few advanced areas like collision detection, clipping, multi-threading, post-processing effect, and tessellation by looking into DirectX12 Development book by Frank Luna. So, hence the learning doesn't end here. After few more days of research and getting a good hand on DirectX12 libraries, I’ll post my learning’s too. And yes, in this journey of learning, I came across many resourceful books, one of them is Real-Time rendering, that gives good general background of components involved in 3D graphics, and then Frank Luna has amazing in-depth view of DirectX. The experience of dealing with SlimDX was handy, as of how comfortable it was to use high-end class libraries provided in c#, but it has its own advantages and disadvantages, when it comes to dealing with DirectX.










