I may have tripped and accidentally created a new AU based on that. A "Reverse Time Wish" AU, if you will.
In the original AU - the more sides you have, the higher class you are. This results with Triangles being on the bottom. In this AU - Triangles are on top. (And the more sides you have, the worse off you are)
Bill is born to a high-class Triangle family. His father is a successful politician, and his mother hosts charity events for the poor.
Of course- to keep his voters happy, Euclid is hesitant to make any truly meaningful changes.
Bill, born with one eye, is an irregular. Something that resulted in him being quietly shut away for most of his life.
Since Scalene never had to be sterilized, Bill likely ended up being the elder brother to far more 'perfect' siblings who are absolutely used for political publicity.
(And ends up being an absolute menace towards - totally not out of resentment, of course.)
Bill is still blind in this AU - of course.
Unlike the OG timeline, Bill blinds himself to prevent himself from causing the destruction of Eucldia. How successful that turns out to be is yet to be determined.
All of this means is that when Ford DOES show up in this timeline, he's doing things the hard way. No special privileges for Ford!
...Unless, he of course, catches the attention of a certain blind recluse, Rich Triangle....
Okay, so this is Willow! She's a Billford fanchild for @snewts Time Wish/Do Over AU. She is very smol🩵
The first picture is just me playing around with hexagon and triangle overlaps in Adobe Illustrate for funsies to see what kind of kid shapes would be possible between Ford and Bill, and it yielded two results I hadn't initially thought of - a diamond shape (which is fun, don't get me wrong!) and an irregular hexagon
As people in Discord pointed out, this is kind of symbolically the perfect shape for a billford kid with this au, so I drew up a baby shape, and the discord peeps named her Willow :)
She is biologically Ford and Bill's kid, but she's a test tube baby. (Shape DNA science gizmo gadget stuff lol) When Snewts gives me the okay, I'll post her origin comic
Willow Facts: She's an irregular hexagon. She has six sides but looks almost like a triangle because of the differences between side lengths. She has three eye-mouths. The top one is purple and the bottom two are blue. She's a very talkative baby! And she's very loved🥰
Hi! Do you have any ideas for the Theros setting? I have a level 7 party and I'm struggling to come up with a good introductory adventure for this setting that won't be too obvious to the Greek mythology buffs in the group! Thank you!
(Happy to help, here’s one the adventures from my own Theros campaign)
Adventure: Dreams of the Sleepless King
Adventure Hooks
A call has gone out to champions across the realm: a great treasure has been stolen from Xenephon, king of a prosperous trade polis, who will pay handsomely for its return. When the heroes asemble in the great king’s hall, they find that their host absent and secluded, instead dealing with one of the king’s Stewards who does everything she can to playcate the gathered warriors without ACTUALLY letting them see the king.
Perhaps only stopping off in port for a quick resupply before pressing onward, the party discover a bedragled man hiding out in their hold. He’s disorented and forgetful, seeming to think that he’s someone of authority on his way to somewhere on a mission of great importance, but he can’t seem to remember exactly who or exactly where. The party is half way through figuring this out when a squadron of royal guards headed up by their Captain board their vessel, apprehending the confused man and throwing the party into the dungeons without so much as a second word.
Spending enough time in the polis or the palace will see a member of the party approached by a jade-white serpant, who will ominously stare at them before beckoning them away. Following this beast and sneaking past the palace defenses will lead to a secluded cell in the dungeons containing an Apothecary eager to share some secrets. She claims she is a devotee of Pharika, goddess of curses and cures, and that she was hired to tend to Xenophon’s sickness and later blamed when his condition worsened. She has more to tell, but only if the party swears to free her, possibly evoking the wrath of the mistress of venoms should they fail.
Setup: King Xenophon did have something stolen from him, but it was far more precious than any material treasure. It was his mind that he lost, or more specifically his dreams; his dreams of his kingdom’s future and his place in it, his dreams of his past and self identity, and the restful dreams that bring healing and peace to the body. All of these were taken, like keys on a loop, leaving behind a man trapped in a waking fog of forgetfulness unable to ever truly sleep. It has been weeks since the theft, and the king deteriorates a little more each day, kept secreted away in the palace by his most important servants lest his family, people, or enemies catch sight of his weakness.
To spoil the mystery, the king’s dreams were stolen by the Apothecary’s assistant Keddia, in offering to her secret patron: Phenax, god of trickery and lies. The god had sent the king a series of awful dreams, necessitating the services of a healer, and providing an opportunity for Keddia to sift through the monarch’s addled mind and secret his dreams away in a conch shell made of obsidian glass gifted to her by the god. Her prize in hand, Keddia has fled to a rocky shoal-land favored by pirates where she waits for a band of outlaws loyal to Phenax to pick her up.
Upon discovering the truth, the party must hurry overland or brave treacherous waters to apprehend this disciple of treachery, stalking her through an old smugglers den wreathed by mist and the wrecks of many ships to find her and retrieve the king’s dreams.
Challenges & Complications
Untangling the truth is going to prove more difficult than just asking the right questions. The Apothecary knows most of the facts but is shady as all getout, the head Steward blames the Apothecary for this disaster and is trying to keep the polis from falling appart, and the Captain of the palace guard suspects the head Steward planned all of this as a coup and sees conspirators in every corner. Exactly the web of mistrust and chaos that Phenax loves spinning.
By the time the party catches up to her, Keddia has already escaped. In her place is a construct woven of mist and lies by Phenax to play a role in an even greater deception. Keddia was sure to let her teacher’s familiar ( who was watching over Xenophon as he slept) see her steal the king’s dreams and store them in the glass shell. A second shell has been left along with the decoy Keddia, a poison prize filled with false memories for the party to bring back and place into the king’s head. Having been “restored”, Phenax now has the ability to freely edit Xenophon’s memories and aspirations, directing the otherwise good-natured king like a puppet each time he sleeps. This shell-game can only be discovered if the party exposes the false-Keddia’s body to fire ( evaporating the mist), or investigates the smugglers den and realizes that no one has been living there for some time.
Future Adventures:
The liar-god’s plans are a far ways off, and in the meantime, the party has earned themselves the thanks, hospitality, and gratitude of a king. in addition to the treasure heaped upon them as a reward, a well rested Xenophon offers to make the party permanent champions of his household, granting them a luxurious place to stay and the offer of further employment performing tasks for the good of the polis. An amazing deal to be sure, and if some of these tasks just so happen to further Phenax’s schemes, well... nothing comes without a catch now does it?
Stealing Xenophon’s dreams wasn’t just about gaining Phenax a new game piece. The king had dealings with the gods of Theros before, and was privy to a number of great secrets the Trickster and his disciple Keddia now plan to abuse. The party may encounter the wayward Apothecary’s apprentice on a much later adventure, following the dreams in the shell like a treasure map, searching for some artifact of the gods or other wonder the king encountered during his younger, adventuring days.
never played | want to play | terrible | boring | okay | good | great | [a favorite]
oh MAN. 1 and 2 shanked my heart. im lucky to be able to handle the claustraphobia elements cuz they almost got to be too much sometimes (in a good way). ive played most of infinite as well but idk at a certain point i started struggling with the combat in a way i never did with 1 and 2? idk it felt a lil fps-y and disorienting in a way the other 2 weren’t but i cant put my finger on why
Ok I realize this is a weird one but I loved that first palette so much so I'm gonna ask: could I get a Bioshock-themed palette? (If you're unfamiliar, then don't worry about it! Thank you!)
I love getting an out-of-the-ordinary request! I will admit I never played it myself although I had heard it mostly has a steampunk aesthetic, and judging from screenshots it has a teal/seagreen atmosphere in general with a lot of coppers! I tried to recreate that but I dont own a lot of copper dice yet.... But if I owned this set it definitely would’ve been perfect for it!