The Daily Adventure Prompts Masterpost
After several years of running this blog, itās become more and more evident that I need some central reference where people can access all my different DM advice posts, important tags, and ongoing series. Sharing my ideas with people and helping to improve the art and craft of being a dungeonmaster was always the point of DAP after all, and its of no help to anyone if the answers to important questions are buried under a hundred or more pages of my rambling.
To that end, I present this post as an ever expanding catalogue of my thoughts. Something that you can page through at your leisure in hopes some of my hardwon lessons will be of use to you. Ā
DM Advice: The go-to tag for all my rambling on how to improve your d&d game, with some highlights presented here,
My Process
Getting Organized
Basics of Campaign writing
Railroading & Rollercoasters
The āmore than you can chewā universal d&d story structure
Ghosts on the Horizon: not getting bogged down with overplanning
Mapmaking 101
Writerās Block
Better Random Encounters
Better Loredumps and Exposition
Writing Adventures to Make your party care about your world
Series of Interest
The DM Starterpack: Focused on first timers or those who want to re-learn d&d from the ground up this series of posts is intended to give you an idea how to come up with a campaign concept, write a first adventure, run a session zero, and slowly pivot into running a larger campaign.
Tableskills: While a lot of my work focuses on how you can write better stories, these posts talk about being a better storyteller focusing in on the performance art of DMing.
Mechanics: On the flipside, sometimes you need to put on your game designer hat and focus in on ways to make the underlying engine of the game run more smoothly to better facilitate fun and storytelling.
How to Run...: there are certain types of adventure that need more thought put into them then the average monsterhunt or dungeon delve, and so I wrote a series of articles to not only help you write/design them but to pull them off at your table.
Wilderness Exploration
Heists
Naval Combat
Infiltrating a fancy party
Mystery
Airship Adventures
Political Intrigue
Mythology style epic labours
The Loot Overhaul: A series of posts where I focus in on different aspects of d&dās treasure and item
An overhaul to player wealth & The Economy
Better Loot & Treasure Hoard generation
A case for magic item shops & Item focused treasure hauls
Shopping trips & Group Inventory Management
Making Identifying & Attuning to Items interesting
Crafting Overhaul pt 1: Weapons & Armour
Crafting Overhaul pt 2: Magic & Consumables
Monsters Reimagined: My ongoing delve into d&dās bad monster lore and how it can be improved. Sometimes itās because a cool monster is just underwritten, sometimes its because how theyāre used in the narrative just doesnāt make sense, sometimes its because thereās decades or even centuries old pro-genocide talking points that we need to unpack.
Footnotes on Foes: For those topics that donāt warrant a full āmonsters reimaginedā but I still want to give my take on. Fun stuff in there, especially with lesser known monsters that could use a revamp. Ā
Heavy Topics: Where I deepdrive on the nuance of particular topics, ranging from uncomfortable touchstones in history that are important to my writing to sensitive subjects that youāll want to discuss with others around your table.
Bad Opinions: Sometimes a take so awful lands in my inbox that I need to hold it up infront of my audience and perform a vivisection. Its part media study, part bloodsport.
Dungeon Design: An attempt to do what the creators of the game have put off for decades (despite being half of the title) and actually provide a coherent framework for step by step dungeon design. After nearly twenty years of banging my head against a wall, it finally seems to have worked.
Planescape: Where I try to add cool new (or revamped) destinations to the tapestry of d&dās multiverse.
Special mention to āWhy I donāt use the Great Wheel Cosmologyā as it underscores a lot of my overall problems with d&dās cosmic lore and its weird moralistic claims.
Deities: A collection of new/overhauled gods focusing on making them represent ideals that people would actually believe in as an embodiment of ideals and narrative themes.
How to use the divine in your game: a story first view of how to use faith, religion, and gods in your campaigns aiming for things more subtle and thematic.
Outer Gods: For when you want to get lovecraftian
Religion is the tag I use to talk about the concept of both faith as a theme in writing, as well as how the organized religion serves as a worldbuilding tool
Adventures by Type: not a comprehensive list
Press Start: Opening adventures for those who want a solid start for future campaigns or adventures
Campaigns: For those whoād like a larger story framework to play with
Adventure Compendium: If youād like a lot of ideas on the same theme
Dungeon: Need I say More?
Monsterhunt: Facing off against a powerful enemy that has some tricks
Villain: In both Quantity and Quality
Player Home: Every party needs a place to rest their head
Ally: Theyāre here to help, usually
Patron: Benefactors of the shady and non shady verity
Mystery: Put your Sleuthing Hat on
Thief: Time to steal something
Faction: Larger groups the party can join
Adventures by Environment
Lowland
Swamp
Field
Desert
Wasteland
Highland
Cave
Mountain
Forest
Seaside
Ruin
Settlement
Village
Town
City









