Metal Gear Solid 4: Behind The Scenes In Softimage XSI

seen from United States
seen from United States

seen from France

seen from United States

seen from United States

seen from United States
seen from Maldives
seen from Australia

seen from T1
seen from United States

seen from United States
seen from United States

seen from Türkiye
seen from United States

seen from Türkiye
seen from Germany
seen from United States
seen from United States

seen from United States

seen from United States
Metal Gear Solid 4: Behind The Scenes In Softimage XSI
Artist: Vitaly Bulgarov Title: Machine Instinct “More about the project https://www.machineinstinct.game/ Software used: Softimage XSI, Moi3D, Octane Render”
I have been done this basic excercise cloning a single mesh and setting a cutoff to control the copies, as personal excercise with ICE in Softimage.
Ana Maria Alvarado
What is your name and your current occupation? Ana Maria Alvarado, Character Animator. What are some of the crazier jobs you had before getting into animation? In 1985 I got my first paying job was as an interpreter and guide for an American Journalist in Nicaragua (I grew up in Nicaragua). I was 15, and I made enough money to buy my own radio/boombox after a month of work. I basically just went…
View On WordPress
Ernesto Paganoni
What is your name and your current occupation? My name is Ernesto Paganoni and I am a freelance animator 2d-3d What are some of the crazier jobs you had before getting into animation? I pretended to study architecture. What are some of your favorite projects you’re proud to have been a part of? I am very proud to be able to go to learn 3D in 1992, already 10 years of traditional animation on the…
View On WordPress
An old E3 recording showing off the complexities of Alyx’s model in XSI and how easy it is to edit and recompile models.
3D character art test created in Zbrush, Softimage XSI, Keyshot & Photoshop by artist rd7 (Xiaobiao Xu) of Beijing, China!!! http://rd7.cghub.com/images/