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Only one more day of Year of the Rabbit... make it last!
I've grown to love drawing 2D characters integrated into cheesy 3D environments...
Here's the original 3D render, made in Softimage 3D, as I've been doing recently ^^
Artist: Vitaly Bulgarov Title: MORTAL SHELL - Teaser Images for one of the key characters “Another key character design I created for our upcoming indie game Mortal Shell ! These pics are part of the early character teaser images you might’ve seen already if you’ve been following the game’s official socials (Discord, FB, Insta and Twitter). I deliberately made these renders as dark/cropped images (rendered in Octane) as part of the initial pre-announce tease and will be posting the easier-to-read full height pics as well as final textured lowpolies a bit later down the road You can’t really see here but underneath the armor/clothing there is also a base underbody model made by Dmitry Parkin We used that body on quite a few occasions on the project when designing new characters, even when the armor or cloth would completely cover it, as it worked as a great guide/mannequin for overall proportions, neutral pose and in general would speed things up in terms of character design and 3D model production Making this design was an exciting challenge as I tried to make it more “fantasy” and not referring to any specific historical armor yet still somewhat making sense (only somewhat though lol ) or at least appealing to my personal taste with darker/moodier aesthetic. I wanted to make a heavy looking coat as an armor set since the days when I played Witcher 3 but with partial scales(both big and small) and all while with a heavy gothic knight/paladin feel to it” Impressive work...
abandoned 🥷🏽
soft
Guilty Gear Stylized Shader in Blender 2.8 (Part 3 of 4)
JOONGA – UV PROJECTIONS PLUS: VARIATIONS PART 1
The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals are sampled and is not a bitmap rendering), thus creating unpredictable image results that are quite fascinating with many aesthetic possibilities. The rendered results are then re-worked at another level using a variety of sophisticated 2d filter FX. The results are intriguing to say the least; the intention behind these experiments is to create template studies for more involved larger graphic works. Enjoy. P.
Made these Nyanformers, based on @u-me-tarou ‘s cute designs. Plan to 3D print a few later. Special thanks to Umeta for letting me use her designs. :)