could i get a session analysis pertaining to the success rate with a mage of time, heir of rage, page of space, and prince of breath?
Alright, let’s jump right into the analysis here. Seeing as the Page of Space will be in charge of the frog breeding, this could start off kind of terribly. Since Pages start off with very little of their aspect, the Page of Space would probably not do the frog breeding right away, and stray away from this and rather be swept along into someone else’s quest. Maybe because of this they’ll have very little time to do the frog breeding, which can cause some rush and/or incompletion depending on who is with them - in which case would probably be the Heir of Rage? Since usually it’s the Knight who helps the space player, but there isn’t one in this session so the Heir is the next choice. Since the Heir of Rage would inherit rage as well as increase/decrease the rage of an opponent or ally, they could possibly help motivate the Page into doing their job in some way.
Speaking of the Heir, they would be a powerful opponent to face, which can be good when it comes to battling underlings and possibly the bosses. As they can control the rage of enemies and allies, they can make a foe/ally calm and collected or angered and ready to battle. They’ll be really useful in strifes!
Moving on to the Mage of Time, they would probably just be ensuring that things that are meant to happen actually occur. Knowing and understanding time, they would make sure that unnecessary paradoxes don’t get created, and that the timeline flows as usual. They might also help the Page with the frog breeding by ensuring that they do the job… or not. Maybe you’re not even fated to complete the frog breeding. They’d be like Becquerel and GCat when they teleported Grandpa and Popop respectively, possibly - interfering with the actions of others to secure a singular fate. This could be good, however - they could look at doomed timelines and learn from them, steering the team onto the right path.
And lastly, the Prince. As a destroyer of/with wind, options, and/or fun, the Prince of Breath would most likely make choices easily. This could be good or bad, as they could either get something done quickly by destroying the unnecessary options, they could end up with either the result they were looking for, or the exact opposite. Usually a seer would be good at helping them, but I guess the Mage could work as well. And again, with the Mage’s knowledge of fate, they might be able to contribute to the Prince’s choice making.
Overall this session can be possible if everyone just works together and doesn’t accidentally f*ck anything up. This session seems to have a theme of “making the right choices”, if I could put it into words. All the players have to do is make the right choices - then, they’ll be just fine. Hope this helped!
~MoT
















