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If I showed you this screenshot, and told you I was developing a new Sonic fangame, would you believe me.
[Except I'm not, this is all my brain decided to cook up because I'm no game developer]
10. Dr. Robotnik's Ring Racers (Kart Krew, 2024)
Download this incredible fangame here!
I could probably talk for hours about this one, too (another video idea, perhaps), but I'm gonna try and put this as simply as I can:
This is the greatest kart racer ever released.
Dr. Robotnik's Ring Racers is the followup to 2021's Sonic Robo Blast 2 Kart, and while the previous game definitely turned some heads when it released, it was a relatively bare-bones experience. Ring Racers, on the other hand, might just be the most content-rich game in its genre. With over 200 consistently well-designed maps (split between race tracks and battle arenas) and over 50 playable racers from Sonic and other Sega franchises, an engaging Grand Prix mode with a uniquely Sonic-styled ranking and special stage system, a Smash/Air Ride-style challenge board full of unlockables, custom color palettes to collect, plenty of secrets to uncover, and the return of time trials, online multiplayer, and mod support, this may just be the last kart racer you'll ever need (it's also absolutely gorgeous with its vibrant pixel art style and sports an incredibly fitting soundtrack comprised of a mix of new material and tracks repurposed from other media).
Density of content is great, but a truly great kart racer is nothing without strong gameplay. Thankfully, Ring Racers is blessed with some incredibly deep, nuanced, and rewarding skill-based mechanics. The central ring boost system, for example, isn't just a "go fast" button that'll blast you ahead of the competition; rather it's a versatile tool to be used strategically to maintain your speed while going up slopes or recover from nasty spinouts, and recognizing when it makes more sense to burn your rings vs when it makes more sense to save them for later is paramount to a stellar performance. This same give-and-take philosophy applies to everything from drifting to items to character stats. Mechanics like this may be a turn-off for some, as it's got a far steeper learning curve than most in its genre (I strongly recommend playing through the entire tutorial and reading through digital manual for good measure or you will get smoked) but the satisfaction that comes from mastering its intricate risk-and-reward systems is absolutely unparalleled.
This game has handily dethroned Crash Team Racing: Nitro Fueled as my favorite kart racer; it is an absolute triumph in the genre. It feels like the developers have truly captured the essence of classic Sonic in kart racing form, both aesthetically and mechanically. As excited as I am for the upcoming official title, Sonic Racing: CrossWorlds, it's going to need some pretty unique defining mechanics if it's going to coexist with Ring Racers whenever I need a racing fix. Play it. Right now.
Sonic fangame progress video 2 - Tails moveset (old WIP)
This is my second reuploaded dev video for a Sonic fangame I'm working on. As of uploading this I have 5 full videos and a teaser.
Sonic Overture '95 - Demo Out Now
i did level design and programmin4 this . .. .LOL ! hope u enjoy
Sonic Studio and Newtrogic Panic my beloved
I come back from my hiatus to tell you Sonic Omens is a terrible experience that still carries frustrating gameplay issues and bugs from the first demo from 2020 and now has a story that makes no fucking sense, it's pretentious as fuck in its pursuit to explain "why Chaos Emeralds aren't part of mainline Sonic games anymore" (guess what, suckers, Frontiers is coming in a few months time and it has the emeralds), completely butchers character representations and, despite happening after Unleashed, ignores Shadow's character development post-SA2.
This is no masterpiece, this is not a "fans make better Sonic games than SEGA" moment. This is another overrated fangame from devs that tried to monetize it last year. Nice graphics and cinematic cutscene direction can't save how poor this game is.
You know, the more I think on it, the more I realize something...
I have never seen a Sonic Fangame that actually featured the Freedom Fighters as characters to play as. As far as I can recall, the Freedom Fighters (As in Sally, Rotor, Bunnie, Antoine, and Dulcy) I have never actually seen as actual playable characters in any fangame. While I have seen Sonia used for a fangame (Sonic: The S Factor), and Manic had been used for a prototype that, sadly, never came to be, I have never seen any fangame that featured Sally along with her band of Freedom Fighters.
If I'm incorrect on this, please let me know, but I have a sneaking suspicion that Sonia and Manic are more liked for their abilities than the FF's are...