Latin Dr. Robotnik’s SAGE 2019 Coverage: Sonic Infinity Engine - Crisis City 2.0 Demo
You know, this looks great, sounds great and plays great most of the time...
But 11 times out of 10 the scripting just simply breaks and falls apart.
I think I know what is the biggest weakness of this demo: trying to make a pretty script-heavy level work on a free-flow Sonic engine. The Infinity Engine itself is pretty impressive as a fan-made 3D, UE4 based Sonic framework tool, but everytime a spring breaks on this level, or a ramp shoots you out on the wrong direction, the spectacle is broken, shattered to pieces as you most likely fall to your death. I feel like this engine works best when you have some degree of freedom to run, explore and experiment, and Crisis City doesn’t seem to be putting the engine under the best light. Maybe other levels, like Seaside Hill or even Twinkle Park could work a lot better.
Still, this is quite a joy to watch and it’s pretty fun when you pull some weird-ass shit after a spring breaks, and you somehow manage to return to the main path without falling to your doom. Also you can play as both Sonic and Shadow, that’s very cool.
But like I felt on last year’s SAGE with the Sonic NEXT Crisis City demo, there are deeper problems with 06′s levels that really stick out when the original game isn’t involved.














