ep 1 - departure
After a seven-year hibernation, a hermit magician takes on two young apprentices - an overambitious student with a unique allergy, and a tai

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ep 1 - departure
After a seven-year hibernation, a hermit magician takes on two young apprentices - an overambitious student with a unique allergy, and a tai
huntress unreleased album // senicide
stars burn the curtain of black
Spelleater
Image by Carl Critchlow, © Wizards of the Coast. Accessed at the Dragon Magic Art Gallery here
[A number of the Dragon Magic monsters have one signature ability, a sign of the trend towards simplification that started in the late 3.5 era and manifested most fully in the 4e Monster Manual, where there were multiple versions of iconic monsters to personify one mechanical trick each. So the spelleater, despite being supposedly the ultimate weapon against spellcasters, only had the ability to buff itself when its SR worked. No ability to dispel magic or see invisible creatures, no flight, no ranged capacity or area of effects. My version keeps the original’s flavor, but gives it some abilities to compensate for those weaknesses and hopefully put the fear of god into party wizards and sorcerers.]
Spelleater CR 14 CN Dragon This reptilian quadruped is mostly mouth, with a stocky body and powerful claws. Its scales reflect light, giving them a slightly metallic sheen.
A spelleater is a product of draconic experimentation, a creature selectively bred and magically altered to be the ultimate weapon against magic users. They were created by dragons who feared humanoid spellcasters; they are surrounded by magical energy that drags creatures to ground, and any spell that fails to get through their protective wards empowers the spelleaters. The newly-created spelleaters turned on their masters and demanded their own freedom. Spelleaters typically hate true dragons due to this ancient slavery, and will happily prey on them.
Spelleaters are driven instinctively to consume magic and kill spellcasting creatures, although they are intelligent enough to pick their fights wisely. They tend to live far from civilization, preferring cold and damp environments such as moors and marshes. Few spelleaters covet treasure, but they keep a small stockpile of magic items on hand to feed on when the cravings for magic get too strong to resist. They live in tightly knit family groups, and are xenophobic to the point of distrusting other, unrelated clans of spelleaters.
In combat, a spelleater targets spellcasters above all other foes, using its trample ability to clear a path to the back ranks and attack mages hiding behind their allies. Spelleaters are otherwise simple opponents—they bite savagely until their foe is slain. Each spelleater tailors the benefits it gets from its devour spells ability based on its own preferences, but most choose the enhancement to speed early in a combat in order to facilitate an escape if they are overpowered.
Spelleater (Bloodrager Archetype)
You can ignore a lot of pain when your angry, which is part of what makes barbarians and bloodragers so tough. However, some bloodragers are far tougher than their kin, enduring blow after blow while their wounds sizzle and bubble, healing over. Today’s archetype is all about turning magical energy into bodily health.
They do this by feeding off their own arcane energies, further proof that they are something apart from their base race, able to metabolize their own magical energy into life force.
The arcane fury that these bloodragers enter is just the first way their unique abilities manifest, their bodies rapidly healing as long as they rage, their bodies passively absorbing excess energy and using it to heal.
Passive healing is one thing, but by choosing to consume a portion of their spellcasting energy, they can heal actively in proportion to the amount consumed.
This archetype is perfect for tanky builds for bloodragers, rapidly healing damage dealt to them. Certainly, they lose out on damage reduction, but the way they word it, said bloodragers can still gain such defenses from bloodlines and other sources. Pick your bloodline, spells and feats with that in mind, using your bloodrage for combat boosts and healing early in the day, and consuming your spell slots as needed when emergency healing is needed.
Being able to recover from most wounds lends itself to feeling of invincibility. This can lead to the bloodrager growing up not understanding that injury is a serious concern for others, or else an overconfidence that risks themselves and others. Either are great starts for a character.
Descended from the cold rider Iceheart, the bloodrager tribe of the northern forests of Clingwood blend icy magic with their fey blood, but some are born with blood more boreal in nature, calling upon the endurance of the fey-touched trolls they dwell alongside. These bloodragers emulate their regeneration by feeding off their blood-fueled magics, enduring blows that would kill lesser men.
Bloodied, exhausted, and down to her last spell, Lacuna is in dire straits, the spelleater’s healing has all but been expended as she faces down the hobgoblin rangers. Only the timely interference from the party will save her and the message she carries: War is coming to the Free States of Siltshore.
“Howler” MacCarver is already unsettling as an undead-blooded bloodrager, his cold fury striking fear into others. However, his ability to self-heal does not immediately regenerate his wounds, but rather, keeps him animate as he rages, black ichor weeping from each wound until the battle ends. The reason for this lies in his dhampir lineage, which no conventional vampire claims.