Character Sheet: That Damn Trio
Uh oh, it would seem Duraxxor has gotten himself in a lot of trouble this time around! He’s been split into three pieces of his former self! Oh the humanity! Well there’s only one thing to do. What’s that? Well, we go on a wild adventure to put him back together, of course! That’s why I have decided to create character sheet to explain and every one of the fragments and their traits. So without further interruptions, let’s get down to the material!
Character No. 1
Name: Daev ( Pronounced just like Dave )
Race: Sin’dorei?
Height: 5′ 8″ ( down from the 6′ 4″ that he once stood at. )
Hair Color: Silver Blonde
Eye Color: None, his eyes are as clear as glass
Age: “ I was only born not that long ago... I jest though... “
Physical Traits: When a person comes in contact with Daev, the first thing they may notice as his youthful appearance. Unlike Duraxxor as a whole, Daev has the physical body of a young adult that has suffered from lack of muscle. Despite this, he seems able to stand straight and maintain himself but is unable to physically apply the strength and running speed he once had. The scar that once dominated his features is now shrunken down and appears to have lining that almost reminds some of a stitching, so to speak. Perhaps even mending? The same can be said about the majority of his black attire that decorates his body other than the sleeve that appears to have torn on the right side. A thin trench coat and a pair of black leather britches that are only matched by a pair of boots below. One can also notice the pair of snake bites piercing on his lower lip that seem to have appeared as he no longer bears even a semblance of the elven fangs gene.
Personality: Quiet and probably the most balanced of his former self. Daev seems to be given the nickname of being the Heart of the Trio. And with good reason considering he is probably the very being that keeps the other two in existence. He is never to quickly jump to violence and seeks to see how people function and feel. Selfless thought and under normal circumstances, kind to those that share a mutual respect for him and his space. Although he is the most attuned to multiple emotions, he has a hard time properly expressing them and it may even come out in a series of riddles. However, he does seem to have something to say for every type of person.
Abilities: Lack of physical strength, Daev has to rely on his mind and quick thinking if he hopes to manage avoiding being killed off with the help of his familiars. It isn’t known whether he retains much of his weaponry training, other than having a dagger tucked away under his coat that appears to have a significance, or perhaps even symbolic value. Despite his familiars having their own personalities, he seems able to maintain control of them in certain moments and can even call them or dismiss them at will. Daev’s greatest ability is that he has so much untapped potential that is it unpredicted what he may learn in his stay within the Shadowlands.
Character No. 2
Name: Randdu ( Ron-doo )
Race: Familiar ( Bat )
Height: Unspecified, look to his Abilities for details
Hair Color: White
Eye Color: A mixture of Red and Yellow
Age: “ Look, man, give me a break. I only look old. “
Physical Traits: You feel a piercing gaze always watching you when you approach Daev with his avian shadow, Randdu. He takes on the appearance of most bats native to Azeroth aside from some defined features that make him appear more like a Fruit Bat from our world, bearing a canine-like snout beneath the leathery wraps that are his lengthy wings. Jagged claws appear to be on both the back legs and wing joints, giving him almost the look a humanoid if not for the fact he lacks thumbs. He is the definition of wild animal with personality.
Personality: The reckless familiar that is highly regarded ( and prideful of himself ) as the symbol of Duraxxor. Randdu is also the loudest and most immature of the trio. He would rather pick a fight and see who is the strongest than listen to negotiations. He also possesses quite the appetite match this need for combat. However, this doesn’t mean he isn’t self aware when he is in over his head, being the quickest to also panic when he feels outmatched, that is until something goes right, then he will simply mock his foe. Warning: He may curse a lot.
Abilities: Despite his reckless personality, Randdu is actually quite the powerhouse. He is physically strong and can easily pick up something that is three times his own size, which is only matched by the fact that he is able to grow and shrink his form based on the energy reserves he has obtained through his vampiric aura. The more he fights and succeeds, the stronger Randdu gets. Claws, teeth, and even a mind piercing screech are at his disposal. However, the magical affinity seems to lie more so in the fact he is able to cast a blaze of shadows about his form, giving him enough speed to perform a Wraith Flight, an ability that projects his vampiric aura outward and making mere contact results in the sapping of one’s raw energies.
Character No. 3
Name: Sphula ( Sph-ooluh )
Race: Familiar ( Serpent )
Height: 15′ 07″ in length
Hair Color: “ Crimson Scales, you uneducated pig. “
Eye Color: Onyx
Age: “ To old for you to know. “
Physical Traits: While Randdu is regarded to be the visible lurker, Sphula sticks to remaining hidden into his time is most appropriate. The lengthy serpent bears a strange familiarity to the Arcane Serpents of Northrend, but with many more rows of teeth and definitive fangs. He also lacks the ethereal skin until certain abilities are applied. Scales, bladed fings, and circular markings that are akin to chains, this crimson familiar seems to be the most colorful of the trio.
Personality: Calm until provoked, Sphula recognizes his own intellect and will exercise it when it is most necessary. More often than naught, he is seen wrapped around Daev, whispering into his ear while chastising Randdu. For once to gain conference with Sphula would mean that you either have earned his respect or there is something of worth about you or upon you that he would sooner have you align yourself to their cause. Unlike the other trio, Sphula is not above breaking the rules in his favor. For he believes logic is more important in the case of survivability in the cruel world of a snake. There is one he deems the most worthy of his time: The Lady in the Red @sanguinesorceress .
Abilities: Not as physically strong as Randdu, Sphula is also a constrictor and has no issue wrapping his long tail around his foes or even applying it in a flailing motion to dispatch someone from approaching Daev. And speaking of which, did you know that snakes can actually jump three times their length? Not just this one, but he can also slip his entire length through objects much like a pocket space just to come out in a near forty yard radius. Sphula is also the strongest when it comes to the use of magic and intellect. He is able to conjure geomancy, hemomancy, umbramancy, and in some cases, cryomancy and pyromancy. But what would a snake be without his bite? Twin fangs possess a potent cytotoxin, which is a toxin that induces tissue necrosis. Keep your hands away from this snakes mouth!
OOC Information Station
Rp Style: When interacting with this blog or even the in-game character, I cannot always guarantee that you will interact with all three of them, just as I also cannot guarantee that one of the other’s won’t squeeze themselves into the RP. Otherwise, I am generally laid back and always up to most themes, including the dark and twisted. I am an adult writer and in most cases, I am not so easily triggered and easy to speak with. Please, don’t hesitate to ask questions as I may have an actual answer for them. I also would like to remind everyone that I have been roleplaying in World of Warcraft for nearly ten years. All I ever ask is your undying patience and kindness in return.
Platforms: Tumblr, Discord, and In-game (Planned)
If you have made it this far, congratulations. Now to get to the nitty, gritty disclaimer warnings and rules.
1. Roleplaying with The Trio means you have agreed to not knowing the original character Duraxxor is the true identity of these characters without the proper knowledge or permission. Should you regard him as Duraxxor, Alphus, Lord Daevara, Myotis, or any other former alias, it will be ignored in-character. Should this become a continuing habit, I will ask you personally to please stop trying to ruin the mystery of the characters. Let’s make this a fun plot for all, old and new.
2. If you are seeking to fix the problem as quick as possible, then you have come to the wrong player. I am wanting this particular plot device to go longer than a few weeks or even months as the Shadowlands is going to obviously take longer than a single year itself. There’s going to be hurdles to make evolve these characters over time. You are welcome to speak about being a part of the plot where he attempts to fix himself though!
3. When addressing particular character questions, please specify who you are addressing to unless it is all the above or the mun. This makes my life so much easier and more engaging.
4. Do not god mod my characters as I would not god mod yours. All of them have their own individual strengths and weaknesses and should be considered only through natural interaction.
5. More importantly, be respectful and patient. This is a brand new concept I am playing with and I really wish to see it through to the very end and want those involved to have fun.
Thank you all for taking the time to read this and I do hope that everything is clear! I look forward to roleplaying with everyone and enjoying the Shadowlands storyline! Happy Writing everyone!
And if you have not read Chapter 1 to the Shadowlands storyline, here is a link to the story is here














