*For when your oxygen needs are over the top. Very handy when you're sending out lots of rockets.
*In theory, this should produce 6000g/s of oxygen at full capacity. In my experience, you'll be lucky to get 80% of that. But c'mon, who needs that much oxygen, anyway?
*Produces a metric butt ton of hydrogen to bolster you power grid.
*All machines must be made out of steel.
*As these are self-powered, their power lines aren't connected to anything. The vertical line in the middle is for you main grid, so that you can make use of the excess hydrogen. You could also send it to a high-powered freezer to make liquid hydrogen for rockets.
*Nothing complicated here. The water can be hot as the steel machines can handle it. However, hotter water water will produce hotter oxygen.
*Ignore that pipe on the far left side. It's part of something else. Also, the empty pipe section was something I built for a different water source.
*The radiant pipes will keep those machines from overheating.
*You don't really need the long looping insulated pipes in the middle. They just act as a small storage storage buffer for the generators.
*Any bridges you see that seem redundant all have purposes. Pipe routing follows certain rules regarding flow direction. Bridges will force the flow the way you want it, where you want it.
*Oxygen pipes fit nicely in a 2-turbine cooling loop setup. You just need to have 6 slots rather than 5 (which is what I have in my post).
*Set the 2 upper thermo sensors to above 250g, and the lower 4 to above 450g.
*this build will support up to 5 dupes; uses 112.61 grams/second of water per dupe (about 1 full tile every 11-12 days per dupe)
*ideal for early game if algae is scarce
*water in must be below 75 unless gold is used to build lower level machinery
*hamster wheel for start-up only
*a regular battery could be used instead of a smart battery in a pinch, but you'll need to closely monitor hydrogen production so it doesn't either run out or back up the system
*out line for excess hydrogen; this excess could probably power a small early game base that has few power needs
*in theory, this build should support up to 10 dupes; in practice, it's probably closer to 7-8
*requires 112.61 grams/second of water per dupe
*lower level needs to be made out of machinery that can handle whatever temp of water you are putting in (i.e. copper machinery can only handle water below 75C)
*hamster wheel for start-up only
*hydrogen line out for excess; if the tank fills up the SPOM will not work properly