Eyeguy is a weird cell present in Spore_Content.package
where its just found in cell_editorModel~
its very weird all around:
- it consists of a mere 4 vertebrae (shortest cell by far; normally cells have 6, and a lot of maxis cells have 5)
- every part is floating detached around it in a circle, aside from the flagella part on the tip. all of the other parts seem to be attached to some kind of center point of the frontmost vertebra, and thus dont get affected by it animating and moving around its vertebrae
- its very asymmetric, and its that kind of pre-patch asymmetry that breaks if you click on any part and makes a mirror part
- most parts are modified with otherwise completely unused morph handles that most cell parts have
- it also just has no mouth
- im pretty sure the complexity meter is completely full, yet has no complexity maxed icon in the sporepedia
- just one of the flagella parts is placed really low vertically for some reason
theres other remarkable things about it to note in Spore_Content.package
unlike the other (used) cells here, its missing a .summary file. which stores a bunch of parameters i dont understand. this is the summary file for Maa
the more interesting (and readable) info is stored in the pollen metadata file. its asset id is 320 (which sorts it accordingly alphabetically, between Maa (internal name Eggmom) and Fohlees)
you dont actually see this information because the cell is not in the sporepedia somehow (im not sure how the game hides all of the grox creations & eyeguy & the PaintSwatch cell from the sporepedia), but its author name locale is Maxis, name locale is Eyeguy, and description is empty (as it is for all other maxis creations besides i think just adventures)
Eyeguy has unused names in other languages too! here they are from a spreadsheet i have
in the png metadata, it was compiled on, i think, June 29, 2008 7:36:43 (same day as all the other maxis creature cells; latest post on png metadata research). you can already see in the first image that its still called Eyeguy in the png metadata, and the author is sporebuild
now theres some other weirdness that points to eyeguy potentially being used at some point. it has a cell file in Spore_Game.package\animations~\cell_eyeGuy.cell, as well as str_eyeGuy.structure in the same folder
the structure file is much shorter, and doesnt have much to note, but its about the smae as the file for something like Maa, aside from onDeath being defined instead of 0x00000000 (which is what animations~ actually is)
now im going to compare the cell file to Maa as well
- unlike maa, it has no defined name in the cell file, nor a locale name defined (for Maa its the same locale hash as the actual cell name)
- cellType and density is set to none instead of solid
- break has something defined instead of 0x00000000, unlike maa
- loot is also defined! its just a hash, as opposed to loot_eggmom
- friend group is 0, as opposed to maa's 51. the 0 friendgroup is used for grubby, minno, and pokey, as well as a million other .cell files (as the default i guess); 51 is used for maa, paa, junior, and junior eggs
- wont attack player is set to false, but its false on maa too (which is literally a herbivore) so im not sure what thats about
- size is 0.4, as opposed to maa's 0.3
- food value is 10, as opposed to maa's 6, though im not sure how much this is used
- the ai type is straight instead of eater.?? theres a bunch of other values that are zeroed out, which suggests it would mostly have stood there without doing anything. its speed is set to 1 on both, and awareness radius is much higher than on maa
- the ai_hard and ai_easy type is set to none instead of eater, and with all values zeroed out, so it looks like on all difficulties other than medium it just wouldnt have done anything
the loot is used for a few other unused cells
i dont know what it means
the "cell" it defines actually seems to be a bunch of ..,
unused plant food pellets, specifically. with an effect that i think is used for the plants at the start of cell stage
anyway heres a side view of the gmdl file from blender, with the weirdly vertically misplaced flagellum part
its also sorted into 3 separate objects totally arbitrarily? the vertically misplaced flagellum is part of the first object with most of the parts
in AssembledContent its also a bit weird, as its .cll file actually has a name value (where its named Eyeguy), unlike most other creations. the xml format verison is also 15, as opposed to 16 on used cells. however these traits are actually shared with a lot of other creations (including PaintSwatch), some totally normal and used in final, so this actually isnt THAT notable. i will cover this in more detail at some later point