miscellaneous interesting images from spore: the evolution, shown during the will wright interview with no captions

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miscellaneous interesting images from spore: the evolution, shown during the will wright interview with no captions
civ concepts and early screenshots from spore: the evolution
im not sure why the creatures here are all this but its rather appropriate to post on disability pride month!
mockups
more 2005 screenshots
this one looks more like a prototype, though not GonzagoGL or anything
some notes on aquatic stage with concept art from spore: the evolution
also this set of art from Christian Scheurer (image from his website), captioned "There was even a proposed world with elaborate underwater landscapes and cities."
the reason for cutting it was navigation, because it didnt mesh well with the 2d gameplay of cell stage and the ground-based gameplay of creature stage. you would just have a stage in the middle where verticality is suddenly a factor, which would defiintely feel a little strange
i also imagine making the controls good would be a factor too. the gdc demo didnt even show any verticality on the player whatsoever, and the gonzagogl fly/swim experiments have an interesting control scheme, but it entirely relies on a mouse and also random things floating around in the water column (so you click to swim to them) which isnt ideal either. the only other thing i can think of is controls similar to space stage, but again that would be a strange midpoint between cell and creature
i have to say! im pretty sure that aquatic stage was, in fact, never actually a stage in itself, but rather just underwater gameplay for creature stage (also later stages, which you can even see here!). the reasons for why they cut aquatic would still apply here though
spore: the evolution explicitly describes hair on creatures as something that was part of the paint system, this was scrapped however
Some experimental textures included hair on creatures, but in the end, that feature was left behind.
some creatures with fur were shown earlier in the book, though given that theyre unpainted it looks more like a scrapped part
and that also more closely matches the fur in some 2006 creature renders. these could have actually just been a scrapped hair part
which lines up with these models still found in retail
but these look more like a part of the skinpaint system, were there two different hair systems in place? (second image is from the prima guide)
and yeah there was more evidence there was hair paint systems, like these properties (Spore_Game.package\editor_hairSystem~\hair.prop). hair also has its own shaders which just a part wouldnt need
screenshots of what i assume is some sort of animation test from spore: the evolution, seems to be a creature kicking a ball (presented in the same order as the book here)
speculative biology concepts found in spore: the evolution for some reason
art by Bob King (Director of Animation) from spore: the evolution
This picture is the very first image I'd done of Spore, back in 2002, I'm thinkin’, or early in 2003 when I had my first conversations with Will. We were both working on The Sims Online. I was the art director, and I kind of realized that he had something else on his mind and that there was going to be a "next thing". We went to lunch. So I asked, "What have you got going on?" And of course he talked to me all about powers of ten, molecular levels. He's always been very interested in space games and traveling the universe and things, but I'm [the] animator/character guy, and I was trying to ask him questions about creatures…. But he hadn't really given it much thought at that point, and I'm like, well if I was going to make something—I thought about the toys I played with as a kid and [how if] I was going to be able to make this planet that had creatures, and everything on it was going to be made by me—what would it look like? So I came up with this, drawing as he was talking, and touched it up a little bit later. I kind of held onto it, and held onto it, in the back of my head thinking, "This is going to be interesting, and at some point, some day, somebody's going to want to know about this.
building and vehicle editor concepts from spore: the evolution
this one actually the be_editor_base_mockup.rw4 that can be found in the cc demo (and feb 19)'s files! including this specific colored building, actually in a different place too, and for some reason it was baked onto the mockup model??
paint mode stuff
background and ui mockups. ui is evident from the fact that its literally just edited from the creature editor
theres also the vehicles themselves. some models are recognizeable from early builds!
vehicle renders. not really an editor but its related enough
actual vehicle editor bg concepts
attempts to use creatures with vehicles??? unexplained