Hey so I was wondering how you’d describe each of the seasonal personalities. I’ve played a bit with each of them and I was wondering what would be the key traits that define them.
+ I was also wondering which seasons you’d assign to each cast member.
Oooooh okay before I get into the specifics, it's important to note that the seasonal personalities are how we easily define behaviors and track attribute changes in the game-- attributes being the 4C's which I can expand on if someone's curious about it (SURPRISE Keyframes is actually a bit of a stat raiser haha).
Like it's a cute touch for personalization, but in the backend scheme of things it's more for the dev's sake. That way we can give players an immersive experience while not shooting ourselves in the foot trying to account for everything ^^,
So by no means is any of this meant to be accurate to every individual player, it's just how we chose to define a thought process for the immersion.
With that out of the way, let's get down to it!
Spring
We considered them to be more charming. Joking, teasing, is how they tend to act. It's almost like theatre- they perform for others, and rope them in to join the show. Witty and quick on their feet, it takes a bit of dancing to catch them off guard. But if you happen to do so, they'd graciously applaud your efforts.
Point is, Spring people we defined to be the ones who are playful. They've got an ideology that is somewhat imposed on others but it's always indirect. With their flowery words, you might just end up being persuaded to go with their flow!
To add on to the stage references, they think of themselves as the playwright. The stage is theirs to command.
Summer
These types are more confident. Like the sun, they're bold and expressive. They're sort of similar to Spring, in that they also have their own ideologies that are being imposed, but they are way more direct with it. So before you know it, people are going with their flow not because they've been persuaded, but because Summer has already gone and done it!
If this is what they believe, then they're not easily swayed. If this is is what they want, then by heaven or hell they'll do it. Summers are sincere because there is simply nothing to hide with them. You'll know if you made them upset or if they're not 100% sold on an idea.
To continue with the stage references, they think they're the main lead! The story, their fate is their own.
Fall
People of this type are compassionate. They're supporters and observers. You might hear them ask, "What do you think" or "is there something on your mind". It's more important to them that the company they're with is comfortable even if it might be at the cost of their own.
They tend to pick up on other people's wavelengths and will curate their words and actions in response. In a sense, they're thoughtful and will consider all scenarios before making a decision.
Again with the stage references, they might see themselves as an arbitrary member of the play. Whether that member is the crew, or on the stage as a supporting character or even the main lead- it doesn't matter. They are helping the play unfold regardless.
Winter
Lasty, Winters are composed. They're more realistic from the rest and are largely unflappable because of it. You can count on them to respond to things objectively. Furthermore, they refrain from making things complicated or inflating them to an unnecessary degree because they've already thought everything through.
Winters are convicted in the same way that Summer people are but they keep that conviction to themself. From their perspective, if they know what they want, then that's good enough. Others will have to ask if they want to know. Because of this, they are seen as assured.
To wrap it up with the stage references, Winter types might see themselves in the audience. They take in the entire story and respond accordingly.
~*~*~*~
As for which cast member is what, the obvious line up would be:
Percy and Reynah for Spring
Elio in Summer
Cameron as Fall
And Deja and Jamie for Winter
To be honest, cast members are a bit more difficult to group into seasons because we defined them more with the player in mind. Like, Reynah could slot into Summer easily, Elio into Fall, and Jamie into Summer, and so on and so on. But that's because we gave the cast members depth and reasons for their behaviors.
Since we don't know anything about MC, but we're also attempting to give you a solid foundation into the world of Keyframes, the personalities allow us to insert you in with a framework in mind.
That way, your friends can be like "Yeah, that's how they've always been" at the start of the game and the rest of it can be us exploring your change as a person.
So don't sweat it if the game assigned you as a Summer type and it doesn't resonate with you. It's just meant to act as a nice starting point. As you play through the game, we'll clock what choices you've made and if you end up being more composed, charming, or compassionate then the cast will see that change as well. That's the cool thing about life, you don't have to stay the same-- and we'll do our best to reflect these natural changes in the two year setting we've planned!
Thank you for the ask! Hope that gives you a better idea of each season. ^^