You said the Pyrovision is a bit darker, right? I would love if you elaborated on that! I imagine it being kind of like an acid trip. Not as cute visuals, but still out of touch with reality.
This was a little hard for me to make visuals for but I hope these help: I imagined it as if it was just normal maps with some pyrovision accents (the flowers, lolichops) but it doesn’t change the color of the buildings or ground into pastels. They keep their normal grey, brown, w/e but heavily desaturated.
(in the first pic the building wouldnt be pink and the rocks wouldnt have the pink stripe, for ex) Things that are important in-game such as the intel and uniforms are way more saturated. Lights are also much more saturated. Natural and unnatural! The sun is no exception, although the sun’s is much more faint and is mostly fixed on the sun itself, it doesn’t affect much of the normal world that it normally wouldn’t already. I also imagined the gore to still be present, but with that pyrovision-esc twist. The best I could think of that’s what I meant is with layers of fear:
The various paint platters would be blood in the game/universe to spyro. Blood is also heavily saturated to the rest of the world. I also drew a little comparison thing:
This is also partially why they paint quite a bit- though it’s unconventional. Seeing the world in a lot of desaturated colors makes things really drab in comparison if you see blood being, well, so colorful. Most of the time they don’t even realize they’re painting with blood- they view it like a different type of paint (since they can still use normal paints!) They also still have a fascination to fire as well. As you can see it’s a much more “normal” version of pyrovision in that it replicates the real world well, but the various difference are specific to them. Hope this helped you to understand!









