Thank you to everyone who has stuck with us even through the lack of updates and what seemed to be a dying project. We were working behind the scenes, as quietly as possible, so as not to disappoint again.
But now.... I can bring you news!
Our game is DONE! Finished. Completed. Fully developed.
Does this mean the game is perfect? No. Far from it, friends. There are so many things we can list that make this game not what we had hoped it to be (some having already been mentioned by Tumblr users).
But, what we want to emphasize is that the core, fundamental features we wanted to have in there... is there. You can read through a silly story, fight monsters in dungeons, and get a happy or sad ending.
I won’t bore you with the details, so let me tell you when it’ll be out...
Tuesday, June 23, 2015 at 11:59PM PST is the launch date for Summoner Sweetheart Version 1.0.
So, this time, we are making a promise we can deliver.
I would like to give a really big, special shoutout and thank you to Matthew Fournier for working so hard and diligently on top of his other obligations to make the dungeon a playable feature in our visual novel. Without you, this wouldn’t have been possible.