Considering changing the world of Dayflight to something a little more magic-based, in order to round out the vague connection between Trita and Kaperne. The problem I’m having is that I don’t want to ruin the whole “this is an idyllic, mundane world and Arell is a complete outlier here” vibes. A magically-influenced world would mean that the inhabitants are probably aware of the celestial spirits in some manner, and I don’t want a low-fantasy vibe either. Hrm.












