Disney says that there are over 50 possible story combinations. No two rides, therefore, would likely be the same (unless uber-fans boarded Star Tours a lot). That keeps the attraction fresh and makes it eminently re-rideable. It also makes other motion simulator attractions, with their fixed been-there, done-that plots, seem so 20th century. Like the original Star Tours (and nearly every other motion simulator ride), what all versions of the attraction have in common is that things very quickly go horribly wrong. Rookie pilots R2-D2 and C-3PO are unexpectedly drafted into action, rebel spies are discovered lurking among the passengers, and the Starspeeders must periodically engage in evasive maneuvers and travel to distant planets to avoid certain calamity. Other destinations include the ice planet of Hoth, Naboo, and the ominous Death Star. It's quite impressive to experience the attraction more than once and be treated to an entirely unique story arc each time. Different characters (which might include, among others, Boba Fett, Yoda, Princess Leia, and supreme baddie Darth Vader), different missions, different locations, and even different gags will have you marveling at the audacity of the ride. "It was a challenge to sync everything," says Spiegel, referring to the on-the-fly nature of the stitched-together film, the corresponding motion sequences, and the in-cabin effects. “We wanted to be able to take guests to many places in the Star Wars universe. And now we can." It may be some time before we actually have the technology to fly off to faraway stars. Until then, the mighty impressive technology that fuels Star Tours - The Adventures Continue can virtually transport us, if only for a few minutes at a time, to places that were previously unthinkable. #startourstheadventurescontinue #startours #tomorrowland #disneylandattractions #disneyland #disneylandfacts (at Disneyland - Theme Park) https://www.instagram.com/p/BwVb8w1FxhD/?utm_source=ig_tumblr_share&igshid=1l4qrgkljsrv2