IT IS DONE. THE KEY TO ETERNITY, IN THE PALM OF MY HAND.

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IT IS DONE. THE KEY TO ETERNITY, IN THE PALM OF MY HAND.
The gigastructures mod updated frameworlds so non-machine empires can use em.
This includes megacorps
Therefore
I'm gonna disassemble hundreds of worlds to make the biggest fucken Walmart in the galaxy
I gotta wait for gigas and evolved to fix compatibility tho :(
Downloaded a mod for stellaris called stellaris evolved and its... alot. But I'm kinda stoked because it let's me make a biotechnology hive mind, and theres a few traits that would synergize with this but unfortunately are disabled for development for now so I'm just making do with what is available but it's still super cool and powerful. (Also I got this ability that lets me hyperspecialize a planet by literally destroying the other resources and that's just poggers)
In my current run, I'm playing as what is essentially a really fucking big plant snaking it's roots across the stars. They are a biohive, which essentially means most of the economy has been replaced by food. Combined with the biological architecture civic and the catalytic civic, there are like 4 uses for energy and minerals. I have also specced into environmentalist ethic, meaning clearing blockers and spending energy on the "enhance planet" decision just. Adds more space to the planet. And buffs resource production. I'm also aquatic bc that gives some insane buffs for basically free.
So far I've taken up a decent chunk of the galaxy, as well as the core cluster so I can build a birch world there later. And just kinda ignore the rest of the galaxy. I've made great use of the terraforming megastructures from gigastructural engineering, and so my economy is essentially infinite and my brain is fried from micromanaging like 30 planets. I've just got arcology worlds unlocked, I'm tempted to just put research on auto, hope it knows what it's doing, and micromanage the hell out of my planets until they have maximized productivity.
ok i thought i had a good sense for remembering which features are vanilla and which are modded, but APPARENTLY quantic forging is not vanilla??? its from stellaris evolved my brain is broke now
Heehoo I'm back to being insane abt stellaris
Ughhh there this Stellaris build I rlly want to try but the mods that make it possible are having compatibility issue rn so ill just infodump abt it
So one mod adds a species trait called sedimentary aggregation for lithoids, (basically rock ppl) it removes base population growth but every pop adds 0.1 population assembly, meaning a very slow start unless you have cloning facilities or an equivalent, but later on your growth increases an exponential rate, so it can be pretty powerful if you're smart.
The other mod adds an origin, basically a starting scenario, where you live on a frameworld station, cant colonize other planets but can expand the frame through various means. The important part is how pop growth works on this station, you gain base growth when you build stations around other planets (weaker replacement for colonization) as well as expanding the frame. But! There is a soft cap to population, unemployed workers gain a job that enhaces all other workers slightly and reduces base population growth, but you see there are three types of pop growth, biological growth, biological assembly, and mechanical assembly. And I don't think the modders that made the frameworld considered biological species that rely solely on assembly so the frameworld might not be designed to handle that. Since those don't exists without other mods. Which basically means infinite pop growth forever.
Y'know, I just realized the stellaris evolved mod kinda makes communist environmentalists a super good meta build
Oh but there's still hella eugenics that's like inherent to stellaris bc they game doesn't go into enough detail to ask questions like "what if some people don't want to adhere to the government assigned genetic/robotic/cybernetic template chosen to maximize prodictivity"