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having fun
Me any time Sofia talks to Delta on the radio
I think a lot of people are mistaken calling Rapture 50s-esque the way Fallout clearly is just because it takes place in 1959 and 1968/looks vaguely "old-timey". The construction of Rapture started in the late 40s, and, as soon as people went under, they never had contact with the surface culture again. Not only the American post-war economic growth evaded them, they didn't have any references to clothes, music, literature, cinema, *anything* from the 50s. Also, I think, Andrew Ryan being an immigrant ties into this neatly. He arrived to the US right before/at the start of the roaring twenties, witnessing the opulence and monumentalism and hopefulness—after persecution and starvation and being on the run as a small child. His youth coincided with the boom of the post-WW1 decadence of the US, of course he'd like to capture that feel and style forever, leaning more on the 20s and 30s than the 40s. If anything, the 40s are barely represented in Rapture, as if Ryan wanted to erase everything possibly related to WW2, it's very Metropolis-like. Rapture is a literal tin can of Ryan's dreams and memories which exists outside the surface world timeline.
Both Bioshock 2 and Minerva's Den are in part about regaining your humanity, but in opposite ways. Delta may or may not care about "Johnny", it's not what defines him but his actions right now, while Sigma never stops being Charles. On the other hand, Porter learns to let go, of Pearl, of his ex-friend, of Rapture — to go on. Delta never gives up his search for Eleanor, it is the main driving force of the story, and he can only be established as a person through death. I like both of these stories, I don't think there should be only one reading on everything. There's no right or wrong way to be human, after all.
LOOK AT THE GIFT @maounteighn GOT ME
I am filled with dozens of ideas on how to improve Bioshock Infinite, but, sadly, this matters little. It is still racist and strangely doomer-y at its core, and small QOL improvements won't mend the foundation. Even though my mind wants to, it likes the design and the concepts, I like to play dolls in my head -- however, neither BI lovers nor haters will hear me out, I'd either propose changes to the game they already love or try to paint a sinking ship.
My favorite genre of Bioshock 2 post-game AU art/fic is where Delta stays a Big Daddy. Like it doesn't make sense much but I love to imagine him going grocery shopping in the full garb. And everyone there is like oh yeah that's my freak cyborg diver neighbor. He's pretty cool.