latest class project: featuring Blood and Murder
modeled in maya, textured with substance painter and rendered with substance stager
seen from Iraq
seen from China

seen from United States
seen from Germany

seen from United States
seen from United Kingdom
seen from Belgium
seen from Russia
seen from Netherlands
seen from Russia
seen from United States

seen from United States

seen from Germany

seen from Canada

seen from Canada
seen from Oman
seen from United States
seen from United States
seen from United States
seen from United States
latest class project: featuring Blood and Murder
modeled in maya, textured with substance painter and rendered with substance stager
So, after ranting about the Adobe stuff. Here’s other options/tools for some of what has been revealed.
Blender 3D: Open source 3D modeling, texturing, and rendering software. Incredibly powerful, been around for twenty years apparently, and one of the top reccommendations. Cons: Like with most 3D software, there’s a steep learning curve, particularly since last I tried, they were not using Industry Standard controls. 2.8 introduced Maya Controls, but they were still janky. Some tools people swear by do require payment. Also some Blender artists get REALLY elitist about it because they’re using the ‘hipster’ software Armorpaint: Combination of Substance Painter and Substance Designer, just requires a one time payment. Does have smart materials. Recently introduced a cloud library. Cons: Still in development. Will likely have to make many of your own materials.
Quixel Mixer: The company behind megascans (incredibly realistic textures and models of things) also has a texturing program! Due to Quixel’s partner ship with Unreal Engine, textures can be directly imported. They’ve been improving the program since initial release, has smart materials, and the UI has been designed for simplicity. Cons: Stylization is still possible, but it’s mainly intended for PBR materials.
Unreal Engine: Speaking of Unreal Engine....Rather than paying $50 for Stager, Unreal Engine is free (unless you’re making millions), has a bunch of assets for free, and has a ‘free for the month’ program where for that month you can nab some assets and keep them forever. Cons: Tencent does have a large share of Epic Games aka the company that owns Unreal. Also, while its no longer just a game engine, the learning curve can still be steep. Tech requirements can also be steep.
Unity Engine: If I mention Unreal, it’s only fair I bring up Unity. Another game engine, where you can also arrange and light 3D models. I uh. Haven’t used this one in like, three or four years and a lot has changed since then. Last I checked, can run on more computers. Cons: Unreal has the better lighting tools. A lot of incredibly useful tools that may come included in other engines require payment or downloading a plug in.
Godot Engine: Another game engine, but unlike the previous two, is open source. Yes you can stage your models here. You can also make games.
Cons: There’s fewer resources on this one, however the devs seem to be aware of this and therefore made the sexiest documentation I’ve ever seen. https://docs.godotengine.org/en/stable/ Just *chef’s kiss*, perfect. Support this one for the A+++++ documentation alone.
SO YEAH THOSE ARE THE RESOURCES I KNOW ABOUT.