White slaadi, also known as chronos slaadi, have an uncanny insight into the flow of time. They receive constant glimpses of times that were, times that will be, and times that once could have been, granting them an almost transcendant view of reality. They are unbelievably wise and insightful, but their view of all the myriad ways of reality makes them distant and unpredictable, even for slaadi.
WHITE SLAAD (Chronos Slaad)
CR: 15
XP: 51,200
CN Medium outsider (chaotic, extraplanar, shapechanger, slaad)
Init: +4; Senses: Darkvision 60 ft.; Perception +28
Aura: Entropic (5 ft.)
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AC: 35, touch 22, flat-footed 30 (+4 Dex, +1 dodge, +7 insight, +13 natural)
hp: 243 (18 HD); regeneration 5 (lawful weapons, lawful spells)
Fort +18, Ref +10, Will +18
Defensive Abilities: Insanity (DC 25), part the veil; DR 10/lawful; Immune: Sonic; Resist: Acid 5, cold 5, electricity 5, fire 5; SR 26
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Speed: 30 ft.
Melee: Bite +23 (1d8+5), 2 claws +23 (1d6+5 plus daze plus infestation)
Special Attacks: Advantage of time, sneak attack +8d6, temporal split
Spell-Like Abilities (CL 15th, concentration +21):
At will - Chaos hammer (DC 21), deeper darkness, fear (DC 21), fly, greater teleport (self plus 50 lb. of objects only), invisibility, see invisibility, shatter (DC 19)
3/day - Cloak of chaos (DC 23), word of chaos (DC 22)
1/day - Summon (level 6, 1 gray slaad 35% or 1d3 blue slaadi 60%)
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Str 20, Dex 19, Con 24, Int 19, Wis 25, Cha 22
Base Atk: +18; CMB: +23; CMD: 45
Feats: Acrobatic Steps, Dodge, Lightning Stance, Mobility, Nimble Moves, Spring Attack, Step Up, Toughness, Wind Stance
Skills: Acrobatics +25, Bluff +27, Intimidate +27, Fly +25, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +28, Sense Motive +28, Spellcraft +25, Stealth +25
Languages: Abyssal, Common, Draconic, Slaad; telepathy 100 ft.
SQ: Change shape (polymorph)
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Environment: Any (The Maelstrom)
Organization: Solitary or troop (1 white slaad, 1 gray slaad, and 2-5 red slaadi)
Treasure: Standard
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Advantage of Time (Ex): Whenever a white slaad reappears after its temporal replicas have been destroyed, all enemies it can see are flat-footed against it until the end of its next turn.
Daze (Ex): Whenever a white slaad makes a successful claw attack, the creature it hit must make a Fortitude save (DC 24) or become dazed. On each of the creature’s turns, it gets another Fortitude save to remove the dazed condition. The save DC is Strength-based.
Infestation (Su): Chaos phage. Bite - injury; save Fort DC 26, onset 1 day, effect 1d3 Dex and 1d3 Charisma, cure 2 consecutive saves. An afflicted humanoid reduced to Charisma 0 by chaos phage immediately dies as a slaad tadpole burrows out of its skull. The tadpole eventually matures into a slaad of CR 8 or less, chosen by the GM (or a green slaad if the victim was an arcane spellcaster).
This is an infestation effect. A remove disease spell (or similar effect) instantly halts an infestation, but immunity to disease offers no protection, as the infestation itself is caused by a parasite.
Part the Veil (Ex): A white slaad can sift through the ever-changing veils of probability to sense attacks coming before they hit. It gains an insight bonus to AC and CMD equal to its Wisdom modifier (+7 for a typical white slaad).
Temporal Split (Su): Three times per day as a swift action, a white slaad can pull replicas of itself from the past and future. The white slaad splinters into six temporal replicas, each appearing in an unoccupied space within 30 feet of the white slaad’s previous space. The white slaad disappears, and it cannot attack or be attacked until it reappears. The temporal replicas thereafter act on the white slaad’s turn at the same initiative count. The temporal replicas have the same stats as the white slaad, except as follows: they cannot use any spells or spell-like abilities, they deal only 1d6 additional damage on a sneak attack, they cannot infest their opponents with chaos phage, and they are instantly destroyed whenever they take any damage.
When the last temporal replica has been destroyed, the white slaad reappears within 30 feet of the space occupied by that replica on its next initiative count and can act normally (see Advantage of Time above).