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alicorns
alicorns are considered to be a rare mutant type. they are technically a hybrid mutant, but are not regarded as such. they can only be born if a pegasus mutant and a unicorn mutant have a child. many unethical laboratories have tried to replicate the DNA of alicorns, but none successful.
their horns give them a strong healing ability. unicorn mutants may heal someone through their hands or through their horn via direct contact. though the healing from their horn is much more powerful and is faster, it severely drains the energy of the user, and can even result in death if they are inexperienced with horn healing. using their hands is much more common and safer for the mutant. it provides a slow but steady process of healing while remaining safe for the unicorn mutant. after constant use, this is tire them and requires them to recharge their magical energy, but is highly unlikely to truly result in death or serious injury. it is common for unicorn mutants to seek roles in medicine due to their magnificent healing abilities.
it is also possible for them to be able to cure or purify other things, such as nature or water, but the success rate is much lower than other mutants that specialize in nature.
they also, of course, possess all abilities of pegasi as well. their wings can carry them extremely far, but not for an indefinite amount of time. they have amazing stamina and athletic ability, making them extremely nimble and swift.
due to their historic relation to the greek god Zeus, the anger and agitation associated with the flaps of their wings can cause thunder and lightning in the clouds, even resulting in storms in extreme cases.
they are also naturally drawn to the arts, making them very creative and hardworking. this also gives them a “natural talent” with their artistic hobbies.
pegasi
their wings can carry them a great distance, but they cannot stay afloat forever. pegasi have amazing stamina and are extremely nimble and swift. this allows great athletic ability within many pegasi.
in history, pegasi have always been associated with and have had a strong connection to the greek god Zeus. related to this, whenever a pegasi is agitated or angry, the flaps of their wings can summon thunder and lightning in the clouds above and can even cause storms in severe situations of agitation.
pegasi are naturally drawn to the arts, such as poetry, song, dance, art, and others. this makes them extremely creative and hardworking beings, allowing them to have a sort of natural talent when it comes to artistic hobbies.
zombies
zombies are not very memorable within society.
decay of their flesh occurs when they come in contact with water or other liquids. this causes zombies to avoid rain conditions. they are also not able to clean themselves with water, adding a level to the terrible smell of their already decaying stench. with enough force, their body parts can separate with blunt force or with a sharp object. their body can easily fuse back together after this occurs, however. adverse effects may appear for a short while after reconnection, but they are usually not long-lasting.
their brains are vulnerable to permanent damage and cannot heal. any trauma received to the spine or brain leaves a zombie at risk for permanent deficits. zombies can fall asleep easily if they are immobile, making them situationally narcoleptic. they are naturally drained of energy due to a lack of circulation. because of it, zombies usually require a mobility aid in order to move about since their bodies dont produce enough chemicals for them to remain in motion for long periods of time.
vampires
vampires are very common to encounter. their skin cannot withstand the sun, so they must cover up. failure to shield themselves from the sun will result in extremely painful blistering sunburns. due to this, vampire engineers have manufactured a magical item for vampires to use to shield themselves from the sun. a magical cloak shrouds the holder completely head to toe without obstructing others' views of the holder.
to make up for their lack of blood, many vampires will seek blood shops in order to either gain a high or increase their iron levels. typically, blood consumption at least once a month will allow a vampire to manage a normal iron level. consuming blood in considered taboo, so these shops and the consumption of blood are usually kept in secret, resulting in many vampires having permanent anemia. additionally, anytime a vampire consumes alcohol, they will become drunk almost immediately. any breathalyzer test taken by a vampire will result in a 1.00 (100% BAC) since they dont have blood.
due to them being cold-blooded, they are sensitive to cold temperatures and cannot produce body heat. they are also unable to regulate body temperature and can overheat. garlic can lead to severe allergic reactions and even death in extreme cases. vampires are also unable to see their reflection in any mirror or reflective surface. due to this, no vampire can be photographed.
if a vampire were to feed on another person to drink their blood, their victim will receive a rush of endorphins throughout their body. this inhibits certain innate feelings within them, causing any number of things that's specific to each individual.
they are able to morph into a vampire bat at any moment. this allows them to do anything a vampire bat is capable of doing, though their bat form is still highly sensitive to sunlight. any harm caused to a vampire in its bat form will be transferred to its person, and vice versa.
though the use of stakes is frankly outdated, many modern-day vampire hunters (named vampire crusaders by most) still carry these on their person. stakes used to kill vampires must be made from the wood of a hawthorn tree. wood from these trees is said to have power over the dead and prevent a vampire from rising again. when the heart of a vampire is impaled by a stake, the vampire will rapidly decay to dust after a few minutes. (basically a cremation w/o heat) there is a golden minute after impalement where a vampire is stabbed that a powerful heal can prevent their death, but the right timing is impeccable to save their life.
satyrs
satyrs are closely related to goats and share many traits.
they are very docile in nature and can appear shy or timid. their big ears allow them to hear better than average. satyrs can move faster than others but are extremely clumsy. they have above-average vision and good depth perception.
with large bursts of strong emotion, satyrs will force shift between their human legs and goat legs. each satyr can choose to use one pair over the other, but force shifts can and will occur.
instead of having a normal fight-or-flight response, they freeze up when surprised or scared. this varies between individuals but can present as a full-body response or a verbal response.
satyrs generally have a strong connection to the Gods Pan and Dionysus. they will usually enjoy wine, music, dancing, and women, but this is not evident in every single satyr. they also enjoy nature and outdoor activities.
satyrs also have a heightened sense of others' emotions and will be able to read the emotions of other mutants and humans. they cannot read the emotions of Gods or the rulers of the Underworld.
minotaurs
minotaurs are most commonly referred to as cows, as they share characteristics with cows/bulls.
mutants have cow legs with a pattern corresponding with their hair color. their legs are extremely strong and allow them to be very fast. unlike a satyr, they are unable to morph between human legs and animal legs. minotaurs are naturally social mutants and will flourish in groups.
the fur on their legs (along with their other body hair) is extremely fluffy and can regulate their temperature at ease. their body can resist heat to retain a cool body temperature. this causes any disease a minotaur may have to be reduced and short-lasting.
closely related to cows, their diet is restricted to plant and plant-based foods as their stomach is unable to digest meats. this creates an obstacle within a minotaur's life in order to find food they are able to consume and digest.
similar to bulls, minotaurs become "enraged" when there is excess movement in their vision. more realistically, they are overwhelmed by all the moving and can either shutdown or become increasingly angry depending on the person. comfort or waiting can help the minotaur come of out its altered state.
angels
angels are one of the most powerful and loved mutants. angels can either be born from two angels or reincarnated from a deceased member of Heaven.
naturally born angels can only be born from two mutants with angel blood. if only one carries angel blood, the child will inherit the full mutant of the non-angel parent. natural born angels are exceedingly rare due to this. natural born angels are often victims of human trafficking and are considering high-value in the black market.
reincarnated angels are created from individuals who have died and were placed in Heaven after their evaluation in Limbo. a contract is signed between the individual and God, requiring the individual to carry out bounties set out on "sinners" on Earth. these bounties target those who violate the laws of the land, as well as the ten commandments. bounties on those who violate the laws are more common than those who violate the ten commandments. any angel who fails in capturing or neutralizing their bounties will be subject to punishment, potentially being damned in Hell.
natural born angels and reincarnated angels can be easily distinguished by a white streak in a reincarnated angel's hair, symbolizing a "resurrection." all angels possess feathery white wings that can be retractable to gain a sense of stealth in society. they also possess a golden halo that damages any demons that make contact with it. additionally, golden ear jewelry with the same effects is usually adorned by the angel. each angel has the ability to heal others and themselves through their hands. natural born angels have a heightened level of this ability. each angel will usually wear gloves to cover their hands as the healing ability is draining, but can become less draining through practice.
all angels can fly for what is essentially an infinite time. their wings are extremely strong and can only be pierced by a demon's claws or horns.
natural opposition between angels and demons exists. not all mutants participate in this feud, but certain societal figures will perpetuate this idea, attempting to start a war between the two mutants. this is, unsurprisingly, unsuccessful.
natural born angels are stereotyped to work in medical fields, such as nurses or doctors, and reincarnated angels are stereotyped to work as freelance bounty hunters or as a member of law enforcement. many stray from this, but it is common to find these angels in these fields.