Flying (high top-speed, protected from G force, pressure, low oxy, temp, etc)
Amphibious (salt+fresh water, protected from temp, pressure, & bends)
Teleport (innate portal gun but freestanding. only two pairs. max 3m diameter)
Time Loop (starts at will. can be ended at will. only 1 'save slot')
Telepathy (no range limit, can transmit abstract concepts, senses, and imagery)
Inventory (infinite storage space, can input by touch, time frozen inside)
Invisibility (not light-based, functions by making others ignore you)
Healing (relies on the receiver's perception of disease, disability, or injury)
Mindreading (NOT telepathy, this is noncon, unnoticed reading of thoughts)
Skill Retention (learn skills faster and more intuitively. need less upkeep.)
Clairsentience (project sight & hearing as invisible hovering "camera")
Animal Speech (communicate with animals, depending on intelligence)
Voting ended onSep 19, 2024
Made because I'm bored on the shitter. No shapeshifting because I know this website and I know my sphere of influence and it'll automatically sweep.
A statistically significant portion of you are transgender / therian / queer / autistic / otherkin weirdo freaks (affectionate) (loving) (I fit almost all of these descriptors wholly or partially)
OVERLY DETAILED ELABORATION BELOW THE CUT:
1. Flying - Top speed of Mach 1. You're immune to the negative effects of G force on your body, low pressure environments, low oxygen, low temperatures, and damage from air resistance.
2. Amphibious - Your swimming is not enhanced (you must learn to swim, same as anyone). Any water inhaled is magically turned into breathable air as it passes through your mouth or nose. You are immune to pressures up to and exceeding that of the Marianas trench, low deep-sea temperatures, and the bends. Wildlife that would otherwise be aggressive or dangerous will simply ignore you, and venom from aquatic or semi-aquatic creatures will not affect you. Basically, you're safe from hazards unless you explicitly attack something.
3. Teleport - You have the ability to place the portals (similar to those from the popular video game Portal) at your choosing, and they can be placed at any point in space that you can see. It can be any 2D shape, so long as it fits within the area of a five m^2 square. You can 'bind' the portal to an object (car, wall, article of clothing, yourself), or you can simply have it freestanding in the air and be stationary relative to the Earth's surface. You can only place two pairs of portals at a time. If you attempt to place a new pair, you must choose an existing pair to remove. If you close or remove a portal while something is passing through it, it shears that thing perfectly in two. You can't open a portal in a position or orientation that would have it intwrsect with a solid object, only liquids, gases, or plasma.
4. Time Loop - You can start a time loop of indefinite length at any time. It resets whenever you wish, or when you die, whichever comes first. You can end the current loop at any time, or begin a new loop with a new start point and reset interval/reset condition at any time. You can only have one 'start point' at any given time.
5. Telepathy - At any time, you can think of a specific person and project a thought, concept, emotion, or sensory experience into their mind. Once you do this, it establishes a connection that the recipient can use to transmit in the same fashion. You can create telepathic "group chats" between people, with a maximum of 10 participants (including you). Any participant can exit the connection at any time.
6. Inventory - When you're touching an object, you can will it into an extra-dimensional space. There are no weight or size limits. You can store singular discrete objects, containers and their contents, and "piles" of objects (like a mound of dirt). You cannot store living organisms, meaning any object put into your storage is 100% sterilized. Non-living organic matter (vegetable matter, meat, bone, dead bacteria) can still be stored. You can mentally access this space at any time, and can get a complete mental inventory of everything stored inside it at any time. Time doesn't pass for anything stored in this space, and qualities like arrangement and temperature are preserved. Whenever you wish, you can retrieve an object from the space, and it appears as it was when you stored it, and in any orientation you wish, so long as it's touching you as it comes out (e.g. it comes out of the space in your palm, at your fingertip, on top of your head, touching your ankle, etc.). If you attempt to retrieve an object in an orientation that would make it intersect with anything solid, the retrieval attempt fails.
7. Invisibility - You can, at any time, choose to switch between being visible and being invisible. This does not affect the way light interacts with you, but instead makes it so that anyone perceiving you will contextualize you as not being there, and never having been there recently. The fact that you are walking around, talking, and interacting with the world around them does not change that you are not there to them. Light still reflects off of you and hits their eyes, but they will simply be unaware of the fact that someone walked into the gas station two minutes ago and is standing in front of them right now. Because the you are not there at that moment, most suspicious activities do not register to anyone perceiving you, because you aren't present to them at that moment, and people that are not present aren't able to do things.
8. Healing - When you touch an organism, you are able to heal it of any given perceived malady, affliction, or harmful effect. This relies on the perception of the one receiving the healing, not on the perception of you, the healer. Cancer, aging, alzheimer's, even relatively "minor" afflictions like male pattern baldness or a mild tendency towards pimples. There's no specific limit, so long as the receiver perceives it to be bad or harmful. This also can heal congenital disorders. Specific afflictions can be targeted, so a "full heal" isn't always necessary. If you want to heal someone of a spinal disorder, but they were also raised Catholic and perceive their sexual desires to be inherently harmful and sinful and in need of removal, you as the healer can choose to only heal the former and not the latter, if you are uncomfortable with that. If somebody wishes to have their hearing damage healed, but they are also a paraplegic and consider that to be an important part of their person-hood that shouldn't be changed, it's possible to target specifically the hearing damage and not the paralysis. This ability is also able to affect mental afflictions, chemical imbalances, and the like. This will change the receiver's mind to be in line with whatever they consider to be "healthy," relative to their perceived affliction. It is not possible to apply healing without the desire of the receiver. Verbal consent is not required, only conscious desire for the affliction to be remedied. It's supernatural bullshit, so there's no gray areas. If they would have said yes to an explicit question of consent, you're able to do it even without verbal consent. If they would have said no, then you aren't able. This is specifically to allow emergency life-saving healing, in the case of someone being unable to explicitly verbally consent. Morally dubious, but generally very helpful. Also, so long as you and nobody you care about are killed instantly (or killed too far away for you to heal in time), you and everyone you care about is immortal for as long as any individual desires.
9. Mind-Reading - You are able to non-consensually probe the mind of anyone you can directly see (television screens do not count, there must be direct sight-line between you and the target). You can see any memories they have, though the clarity and veracity of these memories is context-dependent. You can glean their immediate surface thoughts, and you can perceive through their subjective experience. You aren't immediately made aware of their deepest most subconscious desires, but you can analyze and infer from their thoughts and memories to deduce such things. Unless you're skilled in self-reflection and psychology, it won't be easy to immediately understand their entire person-hood. This may be morally dubious at best, but it can be useful for vigilantism and the like, depending on your moral allowance for such things.
10. Skill Retention - Your brain just works better when it comes to getting better at mundane skills. You are not supernaturally more capable than a normal human, you are just able to rapidly get better at things within normal human limits. Skills come easier to you, and not just things like "playing the piano" or "throwing objects" or something. You also find it easier to improve with critical thinking skills, emotional awareness, general kinesthetic coordination, and other such things. Additionally, you retain these skills far better than a normal person can. You don't easily "get rusty" with any sort of skill unless you go entirely unpracticed for decades. You can learn how to perform advanced acrobatics, go unpracticed for 15 years, then pick it back up at almost the exact same level of technical skill. Some tasks require more than just skill and mental capacity, like sports, and you're granted no special ability to get more physically capable. However, this ability does make it significantly easier to learn how to keep yourself disciplined and stick to a routine, allowing you to become more physically capable anyways. You are the most average superhero ever.
11. Clairsentience - You are able to create a supernatural, intangible "camera" whenever you like. You can perceive sounds and sights through this camera, even if you are physically deaf or blind. Your brain functioning is changed so you're able to adequately process two simultaneous sets of sensory input without biologically blue-screening. You can move the camera around as you please, with no range limit, and it's able to move at speeds up to 0.99c (99% of light speed). You can spy on anything, anywhere, whenever you want. Spy on billionaires, spy on political backroom deals, spy on your asshole neighbor to steal their Dropout password.
12. Animal Speech - You can intuitively communicate with and understand any and all animals. Animals that are solitary and lack much social capacity like tigers, polar bears, and some shark species will mostly make for boring and/or antagonistic conversation, though they'll still be able to transmit and receive basic emotions and concepts (territory, fear, food, bright, dark, baby, sex). More social animals, like many canines and felines, will be far better conversation. They still don't have the complex language capacity of a human, but they'll be more amiable even if they aren't generally able to handle more complex concepts. Very intelligent and social animals like crows, orcas, or elephants will likely be mostly comparable to a full human person in terms of conversation, if not functionally the same. They have generally better language capacity than many other animals, and complex social intelligence.