After months of work paralysis, I am making VFXs again yay
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After months of work paralysis, I am making VFXs again yay
Mechtober 9 - Skim
"Why should we reduce our emissions?" - Nasvo Energy regional exec responding to the 17th consecutive 'strongly worded protest action' that week
Stocking Anarchy: Slash
This took WAY longer than it was supposed to and doesnt look half as nice as I hoped :( For a long time I’ve been aware that the sword and first trails do not look very good. Due to them being short animations, low framerates, and my general lack of understanding of how things worked made them look very low quality and generally not good. I finally have started converting over to texture on a plane effects. While not as dynamic I think stylistically they fit in better. Shown in the video is my first successful attempt at adding them in while keeping it mostly weapon/attack agnostic. 1 rotation is specified per attack but when not provided it will generate a random rotation which usually looks fine. It took a long time to get the rotations looking half decent with one of the main problems being that ue4 anim notifiers are inconsistent with when exactly they trigger, and on quick animations that can be the difference of half a sword swing!! Eventually I decided to use the halfway point between the handle and the tip of the sword for the location of the effect and then use the player forward vector as the primary rotation. So far I am pretty happy with how it looks but it took a lot longer than I wished :( I’m not dead! (though the last few posts I’ve made have had a dead reaction)
Kentarō Miura-Berserk
Kentarō Miura-Berserk
I Took Part in Art Fight Again Here is the first attack I did of Casimir belonging to Bwue (https://artfight.net/~bwue)
BEWARE