Synesthesia VR
Hi all! I have two announcements I'd like to make. First, I'm in the process of relocating my old synesthesia simulation videos to a new channel. I made 13 of these from 2017-2022 and posted them on my main music channel, which harmed both their performance and the rest of my music's reach. These videos were made with After Effects and the Trapcode suite, which I no longer use because of Adobe's predatory terms of service and the disconnect between actual synesthetic qualia and what I'm capable of rendering in a 2.5D format.
To this day, the tools available to depict my experiences with are insufficient. Which brings me to my second announcement:
I am in the process of creating a real-time competitive synesthesia simulator for VR that will enable you to see, feel, and touch music; as well as craft your own song experiences (for those of you who can see music yourself). I've been working with another developer on this and we've made good progress already! The simulator will be paired with a study that will evaluate players on their experiences in hopes of answering questions I've been wanting answered for years. I have a hypothesis about what might come about because of this simulator, but still no solid research to back it up. I'm not sure if it will be possible to get this study published in a journal as someone with no degree, but I will be collaborating with researchers to formulate the study in a way that is empirically sound. At the moment, I'm seeking funding through Unreal Megagrants to get it produced within ~1-2 years. If that is a dead end, we may do a Kickstarter instead.
If this interests you, please subscribe to my channel on YouTube and ring the bell there so you don't miss news on this. Some time after all the old simulations have been uploaded, I'll be posting previews of the current prototype, as well as prototypical song simulations created with it.
Until then, you can watch one of the first synesthesia simulations I made back in 2017 on my new channel here:










