Synoptic Project
For a while i’ve been working on the walls of the room, this has been done in both Mudbox, Maya and Substance Painter.
I started off in mudbox with a plane and began raising and flattening bumps on the plane to look like rocks. I used a few references for this of stone walls and general rock shapes, this really helped when I was making the shapes into the wall. When I finished the first wall I exported it into Maya to bake down.
Once i had the walls baked down they were quickly imported into Substance painter. I began on the texture from there. I downloaded a specific material i wanted from substance share and used that as the backdrop for the wall. From there i began painting a concrete material onto the pertruding rocks, this means that the rocks stood out from the background texture. I’m happy with how it came out with the lighting, as in Substance painter it didn’t look as good.
These are some screenshots from it in Unity, which i found looked really well. I still feel some bits could have been improved in the textures, such as the materials used since it took me quite a while to find something i was happy with.







