was filling out the undead section for the second bestiary & people mentioned tactiquest doesn't have a mummy yet, so i added this thing to fill the niche d&d mummies usually do. there's something neat abt an undead that feels like it retains some amount of authority or majesty that it held in life & that's the main thing that's cool abt d&d mummies to me, so it's what i tried to lean into
Tactiquest, you can't just say "Dragon Dragon" and then leave me to figure out what that means.
Blade Knight is a fine title for a cool knight. Spell Wizard could be turned into something interesting. What the hell am I supposed to do when my party has to fight the Dragon Dragon. What do I even say.
one of my tactiquest projects i've been wanting to do is make one of these little VTT tokens for every enemy in the bestiary. here's all the ones for the martials/mages sections (and a seige tower which is in the martials section since i figured guards/soldiers would be the ones using it the most)
1.6 has been released! this has been in the works for over 6 months now and i'm very excited to finally release it. this is a massive balanc
super-big update i've been working on for the past 6 months, testing with multiple campaigns i was part of and multiple i wasn't - the dozens of players in my community have given me so much more helpful feedback than i ever would've been able to gather by myself just running for my home group.
me and my co-designer @turntechz have such a better understanding of the game by now - how people actually play, how the game's previously untested subsystems work out in practice. and this update is just applying all of that experience and testing so everything runs buttery-smooth
we did big sweeps through both books to polish stuff left from early versions when i didn't understand the game as well. all the most underwhelming perks, spells and monsters were brought in line with more viable options. lots of classes got big changes to their core abilities so they do a much better job justifying their existence and standing out in a game with 25 classes.
anyway you can go read the more detailed changelogs on the itch page or in the book but the bottom line is the game's more fun. no real big new features to announce cause those are done! all that was left was more testing and polishing and perfecting the game, and that's what this is. it's basically done, just go play it!